So, as I read this all actually, you're saying that cooldown on layers - 1/3 of what you could theoretically cast now - means damage mitigation is gone even though there's a new toy thrown in. Secondly, the loss of runspeed means that survival is non-existant, even though the effective usable HP in PvP has gone up rather than down? The "properly modifying enf offense" means "I didn't get more AR".
I could maybe understand the above if they removed NR from Rage, removed caps on special attacks and kept the snare on SL essences.
You even forgot the PvP taunts from your summary, which are something that have come up time and time again in these enf discussions - in the vein of "We need the run speed from rage to pwn because we're not really tanks as we can't taunt people".