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Thread: Error on Ofab Back

  1. #1

    Error on Ofab Back

    OFAB Engineer Protective Gear
    Quality level: 300
    Requirements:
    Wear:

    Intelligence from 1045
    Psychic from 855
    Engineer
    Must have expansionset: Lost Eden

    Location: Back
    Modifier:
    Max Health 700
    Imp/Proj AC 2000
    Melee/ma AC 2000
    Energy AC 2000
    Chemical AC 2000
    Radiation AC 2000
    Cold AC 2000
    Disease AC 2000
    Fire AC 2000
    Psychic 25
    Mech. Engi 70
    Strength 15
    Max NCU 25
    Resist Nano: int_value

    Add All Def. 50

    Description:
    In the orbital fabrication plants of the battle stations, this armor was forged especially for Engineers.



    Wearing this item will provide you with an innate 4% resistance against normal stuns.
    Look at Resist Nano. Is on other OFAB Backs the same, checked with an Agent in my org.
    regards
    Happy employee of the Omni Tek corporation.
    I am destruction. I am creation. I am Engineer.
    Free Tradeskill Services on RK1. Includes AI Armor.

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  2. #2

    Resist Nano: int_value

    Shift+click my ncu buff in my ncu, now it does not says resist nano root 25% and resist nano snare 25% it just says int_value. what does that mean?!?!

    Firewalled Sync Compressor
    NaCost: 0NCU cost: 1
    Nanoline: Fixer NCU Buff
    Duration: 02:00:00
    Range: 1m
    Speed:
    Attack 0.01s
    Recharge 0.01s
    Modifier:
    Max NCU 500
    Resist Nano: int_value

    Resist Nano: int_value


    Also in perk descriptions of Worm Ice, the fixer perk line, same problem, resist nano: int_value

  3. #3
    All the innate resist's are suffering from this.
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  4. #4
    This patch brought some weird bugs
    Knights of Ka
    The Elysium Alliance

    Quote Originally Posted by Ocene View Post
    Einstein said, there's two things that are infinite.. the universe and human stupidity... and I'm not sure about the universe.

  5. #5
    This is also affecting all of the Miy's armor i.e. Miy's Tank Armor Boots & Helmet... looks like confirmation of Strupstad's post.

  6. #6
    push
    Happy employee of the Omni Tek corporation.
    I am destruction. I am creation. I am Engineer.
    Free Tradeskill Services on RK1. Includes AI Armor.

    AOMover | AwesOme Script
    Open Source Licenses, enjoy your freedom

  7. #7
    The Bureaucrat back and ring have that error, also the Spacial Displacement perkline. Does this mean they are no longer working or is just a visual bug?

  8. #8
    OFAB Trader Protective Gear
    Quality level: 300
    Requirements:
    Wear:

    Intelligence from 1045
    Psychic from 855
    Trader
    Must have expansionset: Lost Eden

    Location: Back
    Modifier:
    Max Health 500
    Max Nano 500
    Imp/Proj AC 2100
    Melee/ma AC 2100
    Energy AC 2100
    Chemical AC 2100
    Radiation AC 2100
    Cold AC 2100
    Disease AC 2100
    Fire AC 2100
    Psychic 25
    Strength 15
    Max NCU 25
    Resist Nano: int_value

    Add All Def. 50
    @Heretic: It's not working anymore
    "War may be Hell....but it's good for business!"
    -The Association for Merchants,Manufacturers, and Morticians

    [Kintaii]: Dude, I *am* weird
    [Kintaii]: I came to accept this many years ago and am much happier for it. XD
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  9. #9
    Quote Originally Posted by Trgeorge View Post
    @Heretic: It's not working anymore
    How do you know this?
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  10. #10
    int means integer = number, looks like a day of "smash the head to the keyboard and compile".

    Looks like some string manipulation went wrong :P

    maybe try this string Resist_Nano = Convert.ToInt32(value); (TryParse methods Int32 / IComparable<int> )

    i duno what happen
    Last edited by Zonax; Nov 20th, 2010 at 14:31:45.

  11. #11
    Quote Originally Posted by Demoder View Post
    How do you know this?
    It's not first item with missing value. Some of them were missing some stats and equipping them didn't improve stats that were missing. (I hope that didn't come across as total gibrish)

    Edit: Ok, let me try to explain differently. When you patch, you're changing item database (between other stuff). It appears client is only keeping track of aodb # and ql of items and value is actually interpelated clientside. If it was otherways, you'd probably get some error either when patching, equiping item or upon zoning.
    Last edited by Trgeorge; Nov 20th, 2010 at 14:44:54.
    "War may be Hell....but it's good for business!"
    -The Association for Merchants,Manufacturers, and Morticians

    [Kintaii]: Dude, I *am* weird
    [Kintaii]: I came to accept this many years ago and am much happier for it. XD
    [Kintaii]: Besides - I work on *AO*. That right there is proof of my oddness.

  12. #12
    Quote Originally Posted by Trgeorge View Post
    It's not first item with missing value. Some of them were missing some stats and equipping them didn't improve stats that were missing. (I hope that didn't come across as total gibrish)

    Edit: Ok, let me try to explain differently. When you patch, you're changing item database (between other stuff). It appears client is only keeping track of aodb # and ql of items and value is actually interpelated clientside. If it was otherways, you'd probably get some error either when patching, equiping item or upon zoning.
    if you ask me, i think this is just a visual thing. You can make wrong reference strings without touching the real integer .

  13. #13
    Same thing on "Evocation of the Pure" and MP ofab back. Don't know if it just cosmetic.
    -Hilix

  14. #14
    The stat *should* still work, It's just a client side string bug

  15. #15
    This is already fixed in the version on Testlive, so no need to panic.
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