I'm curious if we're going to see any more traditional dungeons, random RK content or any of the more original features of AO?
ToTW, Subway, Foreman's, CoH etc. used to draw a nice crowd. But, eventually they got kind of old and boring. While I have no problem with the "outdoor" stuff, it really all starts to blend together at some point. One aliumz canyon is the same as the next. One SL instance isn't really that much different from the other. ToTW is completely unlike Foreman's, which is completely different than Subway.
I get it that you're all involved in this rebalance stuff, but one of main reasons I left is because I had pretty much seen the entire game. One fixer with too much time on his hands can definitely get around. You can only get drunk in two realities and revisit the same content before you get tired. It took quite a few years, but it did eventually happen.
I can understand if you don't have the funding or the resources to generate brand new models, sounds and animations, but there's definitely a lot of older content that hasn't been re-used all that often. There's still plenty of room for themes that haven't been beaten to death (quite literally?) yet. There's also all this emphasis on raids. Why isn't there content design specifically for 2-3 people in "average" setups (3-manning the beast does not count) ? Why is there so much focus on loot, when the goal of the game isn't specifically to get lots of phats and camp and farm til our eyes bleed and our parents are frantically calling us to make sure we're still alive? I always thought it was about having fun.
For all the thematic differences in classes, there's very little exploration of their differences anymore. The Fixer Grid quests are possibly the most original example of this, but there's not been anything approaching this level of definition in a long time. What do bureaucrats actually do? Why are there enforcers, and what do they enforce? Are agents actually affiliated with any agencies? Do engineers ever engineer anything, or just strip down in slayerdroid mode to shake their servos for cash? What life-shattering events lead meta-physicists to become so hateful (and prone to trolling)? Are adventurers really lonesome rangers familiar with the wilds, or just future-versions of Twilight fangirls? I can't even tell anymore. We all just pile into a dungeon, kill things with little (or usually no) provocation and blithely ask the corpses "can i hav ur stoof?" before ransacking and occasionally dismembering it?
So, will we see any new type of dungeon* that doesn't include a price tag, like we used to get? Perhaps even premiered a bit before the engine release to iron out bugs and provide an actual reason for the original constituents to return and poke about? How about some new geographical anomalies? Random unique mobs? Quirky dialog (<3 Marvin)? Things that don't necessarily involve any new resources, but at least give us a reason to get out there and populate the deserted planet that started it all?
Dailies were an OK step, but you've once again copied WoW. I seriously think that you don't do yourselves or the game you work on much credit when you're more than able to generate content for the players who don't want to play WoW... they want to play AO.
In closing, I don't think it would be a bad idea to look back at Rubi-Ka and remember where most of the original fanboys came from as you progress into the future.
*Dungeon: No canyons, cultists, aliumz, or anything even loosely related to SL. Nothing we've seen before that explores a facet outside the influence of the Xan or aliens.