Very good post Masta but this quote drives me nuts
I personally don't think that it's too late, nor do a lot of people, I think, who also do miss the old days. It's why we struggle and get frustrated when all the updates do show ao moving in the more streamlined direction.
We still hope that it will get better, and with the new engine and rebalance incoming, almost a reboot of AO, Many of the old timers see this as *the* opportunity to repair the damage done by the modernizing. With everything else getting nerfed, why not the exclusively streamlined game elements which take away from the rest of the game?
What was wrong with the old game elements? It had things designed for both the casual, and the hardcore players, and everyone in between. It may be more difficult, but it's entirely possible to design for co-existing with goal oriented gaming.
It was only when the exclusive and overpowered endgame content (started with SL, LE pushed it further, and LoX was the death blow), and the boosted xp/credit rewards (S10, Daily missions) started rolling out which more or less ruined the ability for hardcore + casual players participating together in a reasonable ammount of time, it all went downhill from there, and we started to have serious population gaps and the idea that we are unable to even participate and enjoy the game until we reach ___ level and have ___ gear.. and if this modernizing continues, many fear that it will only get worse. We'll end up with boredom at the end, and playing will feel like a chore.
I simply think, that there has to be a game element to AO that rewards those who can, and do invest more than 20-30 minutes of time into their game. There has to be a world outside the battlestation and outside the daily mission that's worth playing and enjoying.
Currently speaking most cities are completely deserted, nobody hangs out in front of the subways, nobody hangs out in front of totw, I have seen maybe 1 person in Omni Entertainment the past few times I've explored it, xp for killing mobs feels like a drop in the bucket compared to daily reward, regular loot found in rk and SL for the most part are so underpowered and outdated that they aren't even worth it as shop food, social skills are at an all time low, and the ratio of twinks to "regular" players in bs and what left of city pvp is ridiculous and unwelcoming, RP is just about dead, There's no difference between omni/clan game experience except for which side has towers and players and which side doesn't. All things that will most likely get a lot worse, and a lot more difficult to manage if AO follows its mainstream route. There's little to no reason for me to stay logged in after my dailies, unless I have some painfully long and annoying quest to do, except to chat with my friends.
It's a chore now to acquire credits and gear and xp to become "average".. Time consuming part of the game that many don't even enjoy. Before, we didn't even need to. If it were my way I'd just remove or totally rework bs, dailies, quests.. Lately all we've gotten have been dailies which dwarf regular xp gain to the point that many find it too "futile" to participate anymore, and the pvp experience getting even smaller than it was before, and more difficult to participate in due to not enough people signing up and joining. A lot of my friends and orgmates have been "log for dailies, log next toon for dailies, maybe chat for a few mins, log off" It drives me mad! :P While AO may never be exactly as it was, there's still much hope that we can once again get a good game experience once all the dust has settled. That is, only if funcom and the dev team acknolwedge, and agree with our views of the game.