So noone's posted about this except in an odd comment in FWM this past week. Well, let's have a post about it!
On test now are new stims and recharge kits. They replace the present health and nano recharge kits and stims with a single item that recharges both at the same time. Here are examples from the shop where they're sold up to ql125, in the LoX outzone area the vendor sells them up to ql240:
Health and Nano Stim
Quality level: 125
Use:
First Aid from 939
Modifier:
Healing 1507
Nanopoints +1507
Price is about 225k from store at 1800ish complit for 25 stims.
Info: Recharge is the same as current firstaid stims. There are no extra effects, like an additional tick.
Health and Nano Recharger
Quality level: 125
Use:
Treatment from 939 or First Aid from 939
Must be sitting on ground
Must not be in a fight
Modifier:
Healing 5030
Nanopoints +5030
Price about 250k from store at 1800ish complit for 50 kits.
Info: These require EITHER Treatment OR first aid. They have an additional effect, on use they, like current SL heal/nano kits, run a nano on you that heal you. This one does 10% heal and 10% nano in ticks with 2 sec intervals untill you are at 100% on both.
EDIT EXTRA INFO! These ALSO remove various debuffs! Remove, not reduce duration. Total replacement for "Virus Scanner".
This ql125 kit can heal you fully in a few seconds if you have 15-20k HP.
From LoX vendors (SL vendors in inferno sanctuary sell up to ql175):
Health and Nano Stim
Quality level: 240
Price: 7.554.800
Use:
First Aid from 1741
Modifier:
Healing 2820
Nanopoints +2820
Health and Nano Recharger
Quality level: 240
Price: 8.052.000
Treatment from 1741 or First Aid from 1741
Healing 10400
Nanopoints +10400
And the same stats as lower ones. Also pops the +10% healing/nanorecharge program.
Downtime getting drastically reduced here.
High ql ones are very expensive though. But, one must consider that you only need to use one every time you're down. I would still like to see them either cheaper or more per stack. Especially firstaid stims are very expensive, 7.5 million for 25 stims is pretty out there. Of course you can look at it as a money sink, high end players with a lot of money can go round using this stuff easily. I can't even get 1700 first aid
I like the change. You could argue that it dumbs things down in combat, as you no longer have to choose between recharging nano or health, but then, most people already made the choice long ago that recharging nano doesn't make a difference to them and everyone pops HP stims. It also supports having longer fights, as the stims are quite a lot better than the ones we used to have.