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Thread: Monthly Development Update: February 2012

  1. #141
    Quote Originally Posted by Seoin View Post
    How would you send tells or !whois if their names were colored ;p
    /tell Javcky/r herro red!

    /tell Javcky/b herro bru!

  2. #142
    I think there is an easier solution to this:

    RK1 players get "Hero" infront of their nick, so Hero Darkempire
    RK2 players get "Random Zero" infront of theirs
    Darkempire 220/30/70 Agent
    {edited by Anarrina: see me if you have questions}
    When specifically asked for positive words, responding with a personal attack is incredibly rude and inappropriate. Please do not repeat such behavior.
    Quote Originally Posted by nums214 View Post
    If my wife never got preggo omni wouldn't have lost their fields. 2009 is pretty much when I quit.

  3. #143
    Quote Originally Posted by Alternity View Post
    I think there is an easier solution to this:

    RK1 players get "Hero" infront of their nick, so Hero Darkempire
    RK2 players get "Random Zero" infront of theirs
    I support this.
    Thor Mastablasta Hammersmith - Level 220, AI 30, LE 70 Clan Atrox Nano Technician - Setup
    The Red Brotherhood

    I'm a Nano-Technician, don't ever expect me to fight unbuffed, alone or fair.

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  4. #144
    All I hope is that we can rename our chars for free if someone has been using the same name for a longer time on the other dimension, and do not have to keep the [Rimor] or [R] or whatever prepended/appended to the toon names.
    Thornee - resurrected lowbie, former 200 Fixer
    Stannerd - 220 Soldier
    Megusta - TL7 Doc
    Kaleeh - TL5 Shade

  5. #145
    Quote Originally Posted by Alternity View Post
    I think there is an easier solution to this:

    RK1 players get "Hero" infront of their nick, so Hero Darkempire
    RK2 players get "Random Zero" infront of theirs
    In that spirit, I d vote for : Roxor_ for RK1, and Carebear_ for RK2
    // Break time //

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  6. #146
    Do you find that stalling for time is much easier on a monthly basis?

    I have no room in my signature. However for the lolz, here is Means hinting at a video of the engine within the next 3 weeks, in February 2010. Here he is in April 2010, laughing at the incoming vaporware jokes. Here is Cube being brought on, ostensibly to produce said video, in May 2011.

    Here we are in March 2012.
    New Engine - Announced: June 2007 ETA: Soon™ I'm speechless (June 2015)
    Rebalancing - Announced: January 2009 ETA: December 21, 2012 Started! (April 2015)
    New TL7 Pets - Announced: March 2009 ETA: Uh...
    AS Changes - Announced: July 2009 ETA: TBA
    Parry/Riposte - Announced: October 2009 ETA: ??? Did it! (April 2015)
    Perk Changes - Announced: October 2009 ETA: Right after server merge Started! (April 2015)
    Breed Change - Announced: November 2009 ETA: Hell freezing They did it!!! (Oct 2012)
    Beta Server - Announced: January 2010 ETA: Pigs Flying Did it! (Feb 2014)

  7. #147
    Quote Originally Posted by Thorneee View Post
    All I hope is that we can rename our chars for free if someone has been using the same name for a longer time on the other dimension, and do not have to keep the [Rimor] or [R] or whatever prepended/appended to the toon names.
    I really think this naming issue is going to be a minimal problem because unless you are only playing on one server with all your toons, (1 have 8 on each server so I can play all profs.) half your toons will be wiped anyway with the merge beause there are only 8 slots. That leaves way fewer duplicate names to worry about. The names disappear with the toons.

  8. #148
    I don't see them wiping out characters. I've stated this before, it would be a simple matter of allowing > 8 characters on an account but you can't create anymore unless you get below 8. The merge script would simply ignore the limit so you would end up with 16 toons on your account. I don't get the big deal on that issue.

  9. #149
    Character wipe wont happen! I imagine a guy that plays the game since the launch , and then he loses everything he accomplished on 10 years ...that wont be fair and Funcom known that.

  10. #150
    There already was a server merge: DNW to RK1/RK2. IIRC they just put a -1 to all duplicate names following these rules:

    If the name is free, the toon keeps it's name.
    If it isn't, following rules apply:
    If a character on the target server was created AFTER [specific date] and the character on the source server was created BEFORE [specific date] the character on the target server loses it's name (get's a -1 at the end of the name).
    If both characters were created BEFORE [specific date] and the character on the target server was inactive for over a year the character on the source server can keep it's name, otherwise the character loses it's name.
    If a character on the source server was created AFTER [specific date] it loses it's name and the character on the target server keeps it's name.

    I think the date was something around 12 month before the merge and all toons which got their names changed during the merge could initiate ONE name change free of charge to another (free) name.

    The only character wipe-out I remember was a few years back where they deleted all toons below lvl5 which haven't been logged in for over a year. But they announced it 3 month in advance, enough time to log all mules.
    Last edited by Exxxie; Mar 2nd, 2012 at 14:48:04.

  11. #151
    Quote Originally Posted by Exxxie View Post
    If a character on the target server was created AFTER [specific date] and the character on the source server was created BEFORE [specific date] the character on the target server loses it's name (get's a -1 at the end of the name).
    If both characters were created BEFORE [specific date] and the character on the target server was inactive for over a year the character on the source server can keep it's name, otherwise the character loses it's name.
    If a character on the source server was created AFTER [specific date] it loses it's name and the character on the target server keeps it's name.
    There will be no "target" or "source" server. Everyone from both Dimensions would be going to a new server.

  12. #152
    Quote Originally Posted by Haxi View Post
    There will be no "target" or "source" server. Everyone from both Dimensions would be going to a new server.
    Yeah, but these rules can still be applied.

    If a character from RKx has been created BEFORE a [specific date] and the character from the other server was created AFTER [specific date], the latter one loses it's name.
    And so on...

    Even the "inactive for over a year"-thing applies because I think they will transfer all characters, regardless of them being on active accounts or not.

    It's not THAT hard to adapt these rules to the given circumstances
    Last edited by Exxxie; Mar 2nd, 2012 at 15:28:21.

  13. #153
    Quote Originally Posted by Exxxie View Post
    There already was a server merge: DNW to RK1/RK2. IIRC they just put a -1 to all duplicate names following these rules:

    If the name is free, the toon keeps it's name.
    If it isn't, following rules apply:
    If a character on the target server was created AFTER [specific date] and the character on the source server was created BEFORE [specific date] the character on the target server loses it's name (get's a -1 at the end of the name).
    If both characters were created BEFORE [specific date] and the character on the target server was inactive for over a year the character on the source server can keep it's name, otherwise the character loses it's name.
    If a character on the source server was created AFTER [specific date] it loses it's name and the character on the target server keeps it's name.

    I think the date was something around 12 month before the merge and all toons which got their names changed during the merge could initiate ONE name change free of charge to another (free) name.

    The only character wipe-out I remember was a few years back where they deleted all toons below lvl5 which haven't been logged in for over a year. But they announced it 3 month in advance, enough time to log all mules.

    What happend when rk3 account had 8 chars and few on target server,let say RK1 ? Did they got those 8+ slots ?
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  14. #154
    No, they did not. They were allowed to create a veteran account (just like everyone else) on top of their existing account and have the rk3 toons transfered to that account instead. But they did not get more slots per account.
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  15. #155
    Quote Originally Posted by sannz View Post
    No, they did not. They were allowed to create a veteran account (just like everyone else) on top of their existing account and have the rk3 toons transfered to that account instead. But they did not get more slots per account.
    in other words, their toons got deleted.
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  16. #156
    Quote Originally Posted by Otansaanpas View Post
    in other words, their toons got deleted.
    That's not what it means at all. It DOES mean you would need to start paying for two accounts.
    -Tanisthonus. 212MP. Unity of the Rose. Atlantean.

  17. #157
    Quote Originally Posted by Tanisthonus View Post
    That's not what it means at all. It DOES mean you would need to start paying for two accounts.
    omg u so smart
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  18. #158
    Seriously? Removing newbie island... It is so wrong I could cry.

  19. #159
    Quote Originally Posted by Swordbreaker View Post
    You mean you know a lot of people who would finally be free of their addiction and quit AO forever. Myself included. Because that's what deleting all those toons would mean. The moment all my toons are gone is the moment I'll go away for good and never look back.
    Why though? Aren't you missing the point of what a game really is?
    Is AO all about completed character content, and not the journey for you?
    Is the journey of your AO characters that bad that if you had to do it again, you would rather leave and never look back?

    Oh well then, you can ost me some hecks.

    And thats the problem, too many of you are all about your finished characters and how much time you've spent on them. Hence most people love to just powerlevel on AO, i see people is lft all the time "wtb powerleving 3m a lvl". This is ridiculous. You whine about the grind but you are the ones finding out all the best xp mobs and doing all you can to levelling on only those. Whatever gets max level faster eh. What happened to exploring? If you have SL; most people these days only know the obvious level places like hecks and tiigs but there is so much more to SL so many more places to level and explore I love the design of Shadowland and I find new dungeons almost every day. I like to find quests and do them, for story and reward. It's not all about getting to that level albeit max or lower than max. It's about enjoying the journey and exploring Rubi-Ka and Shadowlands, or at least that's how I see it. WoW is a game that's all about grinding to max level, AO isn't. Yes it has grind ofcourse and I don't mind it at all because there is soo much to entertain yourself with in AO a little grind can go a long way. I'm not saying I want the possible new server to have no old toons from previous servers I was just saying part of me thinks that wouldn't be all too bad but only because I wanted to be around when AO was first released and everyone had to discover the game from scratch.
    OMNI-TEK

  20. #160
    Quote Originally Posted by ragerayden View Post
    Seriously? Removing newbie island... It is so wrong I could cry.
    This is just nostalgia which I can understand but this change must come about in order to try and tempt new players into AO and retain them.

    When I first started in 06 I was on the island. I was lucky enough to experience the pre-nubIsland startup area which I loved, but have yet to sign the petition for. It was just a matter of luck that I had implants explained to me by someone. Jeez, I don't even think I knew I had an implant tab until I got to post-nubIsland.

    People have requested than an explanation of implant tabs etc exist and I am fully for this. Ideally these would be discussed in game, or at the least - a link to a webpage which can explain them.

    There probably have been a lot of people who have started this game who had just the right sort of mind set for a complex game such as AO - but have left because of the current start up island its neither here or there.

    And thats the problem, too many of you are all about your finished characters and how much time you've spent on them.
    This is true. I do not really have much input, but the outlook of a verteran player is different to a new players. New players want to explore, but veterans want to hit tl7 asap.

    I also hate seeing powerleveling services.
    Last edited by 3246251196; Mar 2nd, 2012 at 22:14:38.
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