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Old Oct 16th, 2009, 17:03:40   #1
Means
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Funcom employee Friday with Means - October 16th, 2009 - Mighty perk documentation

Last week we decided to not release the perk documentation based on the idea that we felt it would only create more questions and provide few answers in terms of the "big picture". The general feeling from the community was that you would all rather see "some" information until ALL the information was available.

So put simply: "Here it is"

We have also included a brief document (Perk Changes Overview.pdf) trying to explain the consistent changes through all the perks and a small amount of the reasoning behind the changes.

For a general focusing of effort in terms of centralizing feedback concerning the ongoing balancing efforts we have created a "Balance Discussion" forum. I would encourage the use of this area to make it easier for us to not "miss" ideas that right now are spread thinly over the entire forums.

We will make all possible effort to deliver the information concerning additional changes to profession tool-sets as soon as possible.

On a personal note I can't wait for the Halloween party next week (Friday the 23rd) at the grand opening of "The Grind".

See you there!
Attached Files
File Type: pdf Perk Changes Overview.pdf (115.4 KB, 5548 views)
File Type: pdf Shadowlands - Profession Perk Lines.pdf (260.3 KB, 3651 views)
File Type: pdf Alien Profession Perk Lines.pdf (144.5 KB, 2865 views)
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Old Oct 16th, 2009, 17:03:51   #2
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Bump this thread for Black Atroxes!

Last edited by OfabRk2; Oct 16th, 2009 at 17:06:08..
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Old Oct 16th, 2009, 17:03:59   #3
eroz_c
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First!

Edit: second and shiny nice PDFs. Thank you for sharing these with the community.
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Old Oct 16th, 2009, 17:04:11   #4
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sdfgsd
Son of a *****!
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Old Oct 16th, 2009, 17:04:21   #5
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Forth!!!!!!!
THought I was third :'(

I just thought I'd join the chaos of mad posting

Now I'll go back and read what will no doubt turn out to be the highlight of my week. FWM
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Old Oct 16th, 2009, 17:04:39   #6
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Old Oct 16th, 2009, 17:04:50   #7
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reserved for macrosun
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Old Oct 16th, 2009, 17:05:16   #8
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Old Oct 16th, 2009, 17:05:36   #9
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Whee! Time to dig in
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Old Oct 16th, 2009, 17:05:53   #10
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last!

this .pdf data will be the new testament of the aotists!
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Old Oct 16th, 2009, 17:07:19   #11
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Old Oct 16th, 2009, 17:07:53   #12
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Omg nerf everything!
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Old Oct 16th, 2009, 17:09:42   #13
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Omg nerf everything!
o00, pls do!
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Old Oct 16th, 2009, 17:10:31   #14
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Quote:
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Omg nerf everything!
I nerfed you
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Old Oct 16th, 2009, 17:19:08   #15
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I've read through it (fast) and so far I have two things to say:

Allowing various perklines to work with more weapon types to allow people to be more diverse with their weapon choices is a SUPERB thing to do.

The changes suggested for the trader perk specials "Purple heart" and "sacrifice" seems like a clever step as well. Those 2 specials were never used because it was too much of a risk for the trader to take. By removing the defense-related debuffs from them, they become viable as team buffs.

I'll say more when I have more to say.
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Old Oct 16th, 2009, 17:19:29   #16
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Love the perk changes Means. Seriously, great job. No more doomsday soothsaying from me. It looks great.
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Old Oct 16th, 2009, 17:21:25   #17
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Nerf Notum Miner.
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Old Oct 16th, 2009, 17:22:30   #18
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Did I miss something or did general / group perks not get changed at all?
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Quote:
Originally Posted by Siahanor View Post
Complaining about the realism of height changing mechanics in a game that has people who can channel their anger to make huge killer meatballs.
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Old Oct 16th, 2009, 17:23:06   #19
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Damn advy lub again, putting them first in the list!

But everythings quite nice so far
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Old Oct 16th, 2009, 17:23:24   #20
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One question though: In most of the perk-descriptions, the proposed changes (in red) are focused on the words, not the numbers.

To give an example:

The Trader Accumulator perkline has some proposed changes to it but I don't know exactly what those changes are. The word "damage" is in red over and over but the numbers are in black and appear kinda normal to me, so I can't really tell what the proposed changes are. Could you explain what the actual changes are or how to read/understand the color coding in more detail?
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