Oct 16th, 2009, 17:03:40
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#1
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Game Director
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Friday with Means - October 16th, 2009 - Mighty perk documentation
Last week we decided to not release the perk documentation based on the idea that we felt it would only create more questions and provide few answers in terms of the "big picture". The general feeling from the community was that you would all rather see "some" information until ALL the information was available.
So put simply: "Here it is"
We have also included a brief document (Perk Changes Overview.pdf) trying to explain the consistent changes through all the perks and a small amount of the reasoning behind the changes.
For a general focusing of effort in terms of centralizing feedback concerning the ongoing balancing efforts we have created a "Balance Discussion" forum. I would encourage the use of this area to make it easier for us to not "miss" ideas that right now are spread thinly over the entire forums.
We will make all possible effort to deliver the information concerning additional changes to profession tool-sets as soon as possible.
On a personal note I can't wait for the Halloween party next week (Friday the 23rd) at the grand opening of "The Grind".
See you there!
__________________
Colin Cragg
This "Means" Cake
Game Director/Producer
Filmed in 70's "tall-vision"
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Oct 16th, 2009, 17:03:51
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#2
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Busy
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First! 
Last edited by OfabRk2; Oct 16th, 2009 at 17:06:08..
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Oct 16th, 2009, 17:03:59
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#3
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Clue salesman
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First!
Edit: second  and shiny nice PDFs. Thank you for sharing these with the community.
__________________
Eroz, finally 220/26/70 Adventurer & proud General of Regulators on RK2 (outdated) equip
Rokroland, 170 Engineer No more crab for j00 Northern Front on RK2
Ranged roxxorz!
Quote:
Originally Posted by Siahanor
Complaining about the realism of height changing mechanics in a game that has people who can channel their anger to make huge killer meatballs.
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Oct 16th, 2009, 17:04:11
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#4
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Constantly Catching Up
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Quote:
Originally Posted by OfabRk2
sdfgsd
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Son of a *****!
__________________
The Fine Arts:
Neutral Rights Activist!
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Oct 16th, 2009, 17:04:21
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#5
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Leet
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Forth!!!!!!!
THought I was third :'(
I just thought I'd join the chaos of mad posting
Now I'll go back and read what will no doubt turn out to be the highlight of my week. FWM 
__________________
Nesual 220 MA. The Dojo RK2
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Oct 16th, 2009, 17:04:39
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#6
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IRC Operator!
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whee!
AO The New Testament!
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Oct 16th, 2009, 17:04:50
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#7
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Hardcore Leetas
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reserved for macrosun
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Oct 16th, 2009, 17:05:16
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#8
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Message there -->
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edit: gah!
__________________
Mortwinking: 15 Trader
Countered: 60 Soldier - Stripped
Cloakndagger: 74 Agent
Relentless: 74 Meta physicist
Mettallica: 95 Engineer
Atroxiouss 91 Doctor - on the flipflop
Morocrat: 110 Bureau - Retired
Morhealin: 168 Doctor - Back for your spleens
Moraggro 184 MP
Sniperelite 220 Soldier
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Oct 16th, 2009, 17:05:36
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#9
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The Kwisatz Haderach
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Whee! Time to dig in 
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Oct 16th, 2009, 17:05:53
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#10
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Eleet
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last!
this .pdf data will be the new testament of the aotists!
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Oct 16th, 2009, 17:07:19
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#11
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The gimp!
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Last one...
__________________
Ekarona 220/28 Female Solitus Engineer, long term member of Northern Star and proper "poor" gimp.
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Oct 16th, 2009, 17:07:53
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#12
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AO Coder
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Omg nerf everything!
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Oct 16th, 2009, 17:09:42
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#13
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ALWAYS bet on Duke!
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Quote:
Originally Posted by Macrosun
Omg nerf everything!
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o00, pls do!
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Oct 16th, 2009, 17:10:31
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#14
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Content Designer
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Quote:
Originally Posted by Macrosun
Omg nerf everything!
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I nerfed you 
__________________
---------------------------------------
Genele
(Content Designer)
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Oct 16th, 2009, 17:19:08
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#15
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Sniffing around
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I've read through it (fast) and so far I have two things to say:
Allowing various perklines to work with more weapon types to allow people to be more diverse with their weapon choices is a SUPERB thing to do.
The changes suggested for the trader perk specials "Purple heart" and "sacrifice" seems like a clever step as well. Those 2 specials were never used because it was too much of a risk for the trader to take. By removing the defense-related debuffs from them, they become viable as team buffs.
I'll say more when I have more to say.
__________________
In this house we obey the laws OF THERMO-DYNAMICS!!
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Oct 16th, 2009, 17:19:29
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#16
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Constantly Catching Up
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Love the perk changes Means. Seriously, great job. No more doomsday soothsaying from me. It looks great.
__________________
The Fine Arts:
Neutral Rights Activist!
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Oct 16th, 2009, 17:21:25
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#17
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We demand nanomage afro
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Nerf Notum Miner.
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Oct 16th, 2009, 17:22:30
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#18
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Clue salesman
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Did I miss something or did general / group perks not get changed at all?
__________________
Eroz, finally 220/26/70 Adventurer & proud General of Regulators on RK2 (outdated) equip
Rokroland, 170 Engineer No more crab for j00 Northern Front on RK2
Ranged roxxorz!
Quote:
Originally Posted by Siahanor
Complaining about the realism of height changing mechanics in a game that has people who can channel their anger to make huge killer meatballs.
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Oct 16th, 2009, 17:23:06
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#19
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Time to Buglenize!
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Damn advy lub again, putting them first in the list!
But everythings quite nice so far 
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Oct 16th, 2009, 17:23:24
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#20
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Sniffing around
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One question though: In most of the perk-descriptions, the proposed changes (in red) are focused on the words, not the numbers.
To give an example:
The Trader Accumulator perkline has some proposed changes to it but I don't know exactly what those changes are. The word "damage" is in red over and over but the numbers are in black and appear kinda normal to me, so I can't really tell what the proposed changes are. Could you explain what the actual changes are or how to read/understand the color coding in more detail? 
__________________
In this house we obey the laws OF THERMO-DYNAMICS!!
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