Don't be too worried about this, it was my decision not to have a direct hand-off in the goodbye letter. What is a "Game Director"? There are really two completely separate jobs. One is the creative lead & stakeholder on the project... so it's basically a Lead Designer with personnel responsibilities. The second job is the community aspect, and being highly visible on the forums and posting a letter every month, and this kind of thing. The reason these roles are combined on AO to be perfectly honest is because it was a job tailored to the specific strengths of a former head of the project.
We still have creative leadership on Anarchy Online, features are still getting designed and implemented. Just today, we're fixing bugs in our Halloween content, working on animations for the new engine, improving the NPE based on internal feedback, getting some database work done for the server merge, etc. We have the same direction. Our priorities are still the engine, server merge, NPE, and systems changes.
We were planning for a much smoother hand-off, but we all knew this day was coming when Fia would return home. We just have to throw the goodbye party a few months earlier than expected.
But whether or not the creative leadership ends up doing a lot of forum posting is kind of immaterial to the development of the game. If anyone is wondering, I'll write the letter this month.