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Thread: Testlive Patch Notes: 18.7.0.20

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    Funcom employee Testlive Patch Notes: 18.7.0.20

    Disclaimer: The main purpose of this patch was to unleash a number of the profession changes. This is also very much a work in progress

    Patch Date: Feb 10, 2015

    Updates from 18.7.0.17

    • General Changes
      • Glance adjustments:
        • Glance chance changed to 0%->10% between 0->3000 skill in Deflect (previously "Parry")
        • Sneak Attack will do half damage if deflected
        • Full Auto, if a shot is deflected, all subsequent bullets will do half damage
        • Dimach cannot be glanced
      • Syndicate Brain symbiants have had extra modifications applied
      • Mechs/Turrets should be unavailable the Battlestation Decontamination room
      • Wistful Apparition can occasionally drop high-QL Martial Art attacks
      • Pets should be more receptive to heals
      • Added a prof prefix on Victory Point nanos
      • OFAB Silverback MK 6 had its profession lock removed; slowed down to 1.6/1.6
      • Troa'Ler Pistol slowed down to 1.2/1.6

    • Breed Perk Changes
      • Atrox Primary Genome
        • Mongo Rage: Gives an initial 2 second +500 AAO buff, and then a 10 second +1500 AAO buff, with -1500 AAD/-25% Crit Resist
        • Body Tackle: Increased damage and chance to land, removed stun
      • Atrox Secondary Genome
        • My Own Fortress is learned at Perk Level 3, Wit of the Atrox is learned at Perk Level 10
        • My Own Fortress: Adds 50 AAO, Reduces Run Speed by 100, and raises ACs by 4000
        • Wit of the Atrox: Adds 75 Evades, 20 AAD, and 60 to all damage types
      • Nanomage Primary Genome
        • Reject: Damage and chance to land have been increased
        • Sword: Doubles nano cost, reduces nano Init by 150, Reduces Healing/Nuke damage by 15%
      • Nanomage Secondary Genome
        • Pen: Removed blind, added scaling damage, reduces Run Speed by 300 and Nano Resist by 50
        • Notum Shield: Requires 2k nano, minor nano heal, reduces nano by 500 every second, reflects 10% of damage
      • Opifex Primary Genome
        • Opening: Increased damage, lowered requirement to above 75% health
        • Derivate: Doubled damage, lowers AAD by 150, increased chance to land
      • Opifex Secondary Genome
        • Blinded by Delights: Reduces nano skills by 7%, Reduces AAO by 75
        • Dizzying Heights: Increased damaged, reduced execution time
      • Solitus Primary Genome
        • Tacky Hack: 20 second Snare/Root resist, 5 second Stun resist
        • Sphere: Team Buff of 150 AAD/AAO and 10% Crit increase
      • Solitus Secondary Genome
        • Feel: Reduced max damage, reduced cooldown, increased chance to land
        • Survival: Lowered base heal to 500, heals tick every 2 seconds, added nano

    • Profession Changes
      • Adventurer
        • Added "A Return to Form" - removes any Adv morphs on the player
        • Nano Invocation of the Phoenix will completely heal the target, and not cause massive hate
      • Agent
        • False Profession nanos no longer debuffs nano init, debuffs nano range, or increase interrupt chance
        • Lowered cast/recharge time of detaunts
        • Lowered execution time on several offensive perks
        • Added "Two Left Feet" which strips the target of Dance of Fools/Limber; must not be in a False Profession
        • The Repressor will cease auto-attacks from active hostile targets, with an increased detaunt
        • Bail nanos can be used while under False Profession
        • Increased damage and lowered cost on DoT nanos
        • Minor increase to Damage buffs
        • Lowered recharge and defense check on Death's Gaze
      • Bureaucrat
        • Nano Pink Slip: Increased damage, additional damage if affected by Workplace Depression
        • Nano Intensify Stress: -60 Nano/Heal delta, +10% chance to interrupt nanos, -30 AAD
        • Nano Improved Red Tape: Doubles SkillLock and lowers Evade by 6% (Evade debuff currently hits the wrong target)
        • Nano Corporate Strategy: Increased duration
        • Reduced casting time of Anti-root nanos
      • Doctor
        • Reduced cooldown of (Improved) Complete Heal/Alpha & Omega
        • Added init debuff between UBT and Induce Muscle Spasms - Rapid Palsy
        • Initiative buffs will last for 90 seconds in PvM and 45 seconds in PvP
        • Nano Tired Limbs has an 80 chance to break from hostil actions
        • Nano Malpractice: Can land if target doesn't have a DoT; increased damage based on amount of DoTs running
      • Enforcer
        • Restored flat HoT heals to Mongo buffs
        • Added "Element of Impact" - Melee damage override, increasing damage by 45.
        • Changed "Element" nanos to be a little easier to maintain
        • Added init buffs back to Rage buffs
        • Added Brawl modifications to weapon skill buffs
        • Nano Slowdown lowers target MA's evades and Run Speed by 400
      • Engineer
        • Added QL 150 dog pet
        • Added AAD to Miniaturization buffs
        • Nano Master's Repairs heals all pets for 10% of their life
        • Nano Extreme Prejudice adds 50 to Heavy Weapons
        • Nano Formula 22 makes pets more aggressive
        • Nano SotOS: Increased duration
      • Fixer
        • Added new self and team Fixer-only meeps
        • Added NCU debuff to evade debuffs
        • Added nano to summon boxes of ammunition
        • Shortened duration of Perk Reinforce Slugs
      • Keeper
        • Lowered skill requirements of Spec 4 nanos
        • Added Mutl. Melee modifications to Parry/Riposte buffs
        • Added Melee Energy modifications to 2he buffs
        • Ward auras moved into a separate nano line
        • Keepers can now use some 2he weapons that were previously unavailable to them
        • Added Sneak Attack to Sword of Lord Mordeth/Galahad
        • The Exact Copy of Excalibur can be upgraded to gain Sneak Attack, at the cost of Fast Attack
        • Aura of Revival heal timings and heal amounts have been adjusted
        • Wrath/Fury should be easier to land
        • Perkline "Street Samurai" has been renamed to "Cybernetic Samurai" and will provide buffs to Melee Energy
      • Martial Artist
        • Nano Anvil Fists provides a melee damage override
        • Greatly reduced heal nano costs
        • Nano Matrix of Ka: Reduced casting requirements
        • AC Buffs no longer require Matter Creation
        • Nano Form of Risan: Increases evades by 60, changed to the AC Buff nano line
        • Lowered defensive check on Delirium and Flower of Life
        • Sharpened Kuma Tonfas
        • Added new weapon: X1-R4 Viral Force-Blades
        • Nano Four Fists of Kali: Increases MA by 160, Sharp Objects by 60, and Fast Attack by 30
        • Nano Martial Arts Mastery: Increases MA by 60 and Sharp Objects by 30
        • Increased Taunt nano effectiveness
        • Increased nano cost in Zazen Stance; lowered HoT of additional Zazen heals
      • Meta Physicist
        • Nano Nano Shutdown: 10 second duration, 20 second cooldown, -1k nano skills
        • Nano Nanite Enhanced Nano Shutdown: 10 second duration, 30 second cooldown, -3k nano skills
        • Increased duration and remove taunt from damage debuffs
        • Granted full access to Blunt Mastery and Ranger perklines
        • Improved 1hb and 2hb creation weapons
        • Casting Creation nanos will no longer reduce health/nano
        • Nano Quantum Wings: Reduced casting time
        • Nano Curse of Chronos: Increased chance to land
        • Nano Touch of Poison: Increases Martial Arts skill by 120
        • Cold Nukes will deal additional damage if the target is suffering from a "Mind" debuff
        • Increased health of combat pets
        • Increased healing capabilities of heal pets
        • Increased chance of landing for mezz debuffs
        • Nano Summoning of Yidira summons a QL 210 pet
        • Nano Calling of Mortificant summons a level 215 pet
        • Shutdown Removal 1 has been replaced with a Trader debuff removal
        • Added a snare proc for combat pets
        • Damge to Pet nanos will do less damage to pets
        • Tigress sped up to 1.5/1.5
      • Nano Technician
        • Nano Garuk's Improved Virual Assault: Increased damage, lowered requirements to reach the increased damage tiers, 10 second cooldown
        • Cyberdecks can be fired like a normal weapon
        • Reduced casting time of AI DoTs
        • AoE nanos introduced with Lost Eden now cast a 1s debuff that will damage the target on ending
        • Triple nanos have been replaced by a 3s debuff that will damage the target on ending
        • Double nukes have had their damage reduced
        • Reduced chance of break on Range debuffs, increased effectiveness
        • Perk Program Overload cannot cause a Fumble
      • Shade
        • Added nano Dissolving Vitality; a lower version of Sneaking Health Drain
        • Lowered level lock for Nippy Stilettos
        • Damage procs heal the Shade for a small amount
        • DoT procs restore a small amount of nano
        • Added Concealment modifications to Evade/Agility buffs; increased Evades
        • Added Sharp Objects modifications to Piercing buffs
        • Nnao Shadow in the Night: Increased amount of concealment
        • Lowered skill requirements of Spec 4 nanos
      • Soldier
        • Nano One-More Hit Healing: Renamed to "Don't Fear the Reaper" - Will heal the soldier for 30% of their life, once per 3 minutes
        • Added Adrenaline Rush: Heals the Soldier for 3% of their health every 2 seconds 15 times, shares 3 minute cooldown with Don't Fear the Reaper
        • Submachine gun added to Composite Heavy Artillery
        • Nano Reactive Reflective Field (Extended) has a higher priority than Pre-Nullity Sphere
        • Augmented/Total Mirror Shield nanos use a cooldown instead of a nano shutdown
        • Nano Pre-Nullity Sphere casts a 20 minute team buff
      • Trader
        • Added nano Sudden Diversion, a TL5 SL-friendly mezz
        • Increased speed/recharge of some of the less-used debuffs
        • Improved damage buffs and moved into another damage line
        • Skill drain buffs in PvP last for 20s, in PvM they last for 60 seconds
        • Low Recoil Diamondine Kick Pistol can be upgraded further
    Last edited by Michizure; Feb 10th, 2015 at 22:49:09.
    Henry "Michizure" Senger
    Lead Designer
    ___________________________________
    Twitter - Welcome to Testlive - Customer Service

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