Disclaimer: The main purpose of this patch was to unleash a number of the profession changes. This is also very much a work in progress
Patch Date: Feb 10, 2015
Updates from 18.7.0.17
- General Changes
- Glance adjustments:
- Glance chance changed to 0%->10% between 0->3000 skill in Deflect (previously "Parry")
- Sneak Attack will do half damage if deflected
- Full Auto, if a shot is deflected, all subsequent bullets will do half damage
- Dimach cannot be glanced
- Syndicate Brain symbiants have had extra modifications applied
- Mechs/Turrets should be unavailable the Battlestation Decontamination room
- Wistful Apparition can occasionally drop high-QL Martial Art attacks
- Pets should be more receptive to heals
- Added a prof prefix on Victory Point nanos
- OFAB Silverback MK 6 had its profession lock removed; slowed down to 1.6/1.6
- Troa'Ler Pistol slowed down to 1.2/1.6
- Breed Perk Changes
- Atrox Primary Genome
- Mongo Rage: Gives an initial 2 second +500 AAO buff, and then a 10 second +1500 AAO buff, with -1500 AAD/-25% Crit Resist
- Body Tackle: Increased damage and chance to land, removed stun
- Atrox Secondary Genome
- My Own Fortress is learned at Perk Level 3, Wit of the Atrox is learned at Perk Level 10
- My Own Fortress: Adds 50 AAO, Reduces Run Speed by 100, and raises ACs by 4000
- Wit of the Atrox: Adds 75 Evades, 20 AAD, and 60 to all damage types
- Nanomage Primary Genome
- Reject: Damage and chance to land have been increased
- Sword: Doubles nano cost, reduces nano Init by 150, Reduces Healing/Nuke damage by 15%
- Nanomage Secondary Genome
- Pen: Removed blind, added scaling damage, reduces Run Speed by 300 and Nano Resist by 50
- Notum Shield: Requires 2k nano, minor nano heal, reduces nano by 500 every second, reflects 10% of damage
- Opifex Primary Genome
- Opening: Increased damage, lowered requirement to above 75% health
- Derivate: Doubled damage, lowers AAD by 150, increased chance to land
- Opifex Secondary Genome
- Blinded by Delights: Reduces nano skills by 7%, Reduces AAO by 75
- Dizzying Heights: Increased damaged, reduced execution time
- Solitus Primary Genome
- Tacky Hack: 20 second Snare/Root resist, 5 second Stun resist
- Sphere: Team Buff of 150 AAD/AAO and 10% Crit increase
- Solitus Secondary Genome
- Feel: Reduced max damage, reduced cooldown, increased chance to land
- Survival: Lowered base heal to 500, heals tick every 2 seconds, added nano
- Profession Changes
- Adventurer
- Added "A Return to Form" - removes any Adv morphs on the player
- Nano Invocation of the Phoenix will completely heal the target, and not cause massive hate
- Agent
- False Profession nanos no longer debuffs nano init, debuffs nano range, or increase interrupt chance
- Lowered cast/recharge time of detaunts
- Lowered execution time on several offensive perks
- Added "Two Left Feet" which strips the target of Dance of Fools/Limber; must not be in a False Profession
- The Repressor will cease auto-attacks from active hostile targets, with an increased detaunt
- Bail nanos can be used while under False Profession
- Increased damage and lowered cost on DoT nanos
- Minor increase to Damage buffs
- Lowered recharge and defense check on Death's Gaze
- Bureaucrat
- Nano Pink Slip: Increased damage, additional damage if affected by Workplace Depression
- Nano Intensify Stress: -60 Nano/Heal delta, +10% chance to interrupt nanos, -30 AAD
- Nano Improved Red Tape: Doubles SkillLock and lowers Evade by 6% (Evade debuff currently hits the wrong target)
- Nano Corporate Strategy: Increased duration
- Reduced casting time of Anti-root nanos
- Doctor
- Reduced cooldown of (Improved) Complete Heal/Alpha & Omega
- Added init debuff between UBT and Induce Muscle Spasms - Rapid Palsy
- Initiative buffs will last for 90 seconds in PvM and 45 seconds in PvP
- Nano Tired Limbs has an 80 chance to break from hostil actions
- Nano Malpractice: Can land if target doesn't have a DoT; increased damage based on amount of DoTs running
- Enforcer
- Restored flat HoT heals to Mongo buffs
- Added "Element of Impact" - Melee damage override, increasing damage by 45.
- Changed "Element" nanos to be a little easier to maintain
- Added init buffs back to Rage buffs
- Added Brawl modifications to weapon skill buffs
- Nano Slowdown lowers target MA's evades and Run Speed by 400
- Engineer
- Added QL 150 dog pet
- Added AAD to Miniaturization buffs
- Nano Master's Repairs heals all pets for 10% of their life
- Nano Extreme Prejudice adds 50 to Heavy Weapons
- Nano Formula 22 makes pets more aggressive
- Nano SotOS: Increased duration
- Fixer
- Added new self and team Fixer-only meeps
- Added NCU debuff to evade debuffs
- Added nano to summon boxes of ammunition
- Shortened duration of Perk Reinforce Slugs
- Keeper
- Lowered skill requirements of Spec 4 nanos
- Added Mutl. Melee modifications to Parry/Riposte buffs
- Added Melee Energy modifications to 2he buffs
- Ward auras moved into a separate nano line
- Keepers can now use some 2he weapons that were previously unavailable to them
- Added Sneak Attack to Sword of Lord Mordeth/Galahad
- The Exact Copy of Excalibur can be upgraded to gain Sneak Attack, at the cost of Fast Attack
- Aura of Revival heal timings and heal amounts have been adjusted
- Wrath/Fury should be easier to land
- Perkline "Street Samurai" has been renamed to "Cybernetic Samurai" and will provide buffs to Melee Energy
- Martial Artist
- Nano Anvil Fists provides a melee damage override
- Greatly reduced heal nano costs
- Nano Matrix of Ka: Reduced casting requirements
- AC Buffs no longer require Matter Creation
- Nano Form of Risan: Increases evades by 60, changed to the AC Buff nano line
- Lowered defensive check on Delirium and Flower of Life
- Sharpened Kuma Tonfas
- Added new weapon: X1-R4 Viral Force-Blades
- Nano Four Fists of Kali: Increases MA by 160, Sharp Objects by 60, and Fast Attack by 30
- Nano Martial Arts Mastery: Increases MA by 60 and Sharp Objects by 30
- Increased Taunt nano effectiveness
- Increased nano cost in Zazen Stance; lowered HoT of additional Zazen heals
- Meta Physicist
- Nano Nano Shutdown: 10 second duration, 20 second cooldown, -1k nano skills
- Nano Nanite Enhanced Nano Shutdown: 10 second duration, 30 second cooldown, -3k nano skills
- Increased duration and remove taunt from damage debuffs
- Granted full access to Blunt Mastery and Ranger perklines
- Improved 1hb and 2hb creation weapons
- Casting Creation nanos will no longer reduce health/nano
- Nano Quantum Wings: Reduced casting time
- Nano Curse of Chronos: Increased chance to land
- Nano Touch of Poison: Increases Martial Arts skill by 120
- Cold Nukes will deal additional damage if the target is suffering from a "Mind" debuff
- Increased health of combat pets
- Increased healing capabilities of heal pets
- Increased chance of landing for mezz debuffs
- Nano Summoning of Yidira summons a QL 210 pet
- Nano Calling of Mortificant summons a level 215 pet
- Shutdown Removal 1 has been replaced with a Trader debuff removal
- Added a snare proc for combat pets
- Damge to Pet nanos will do less damage to pets
- Tigress sped up to 1.5/1.5
- Nano Technician
- Nano Garuk's Improved Virual Assault: Increased damage, lowered requirements to reach the increased damage tiers, 10 second cooldown
- Cyberdecks can be fired like a normal weapon
- Reduced casting time of AI DoTs
- AoE nanos introduced with Lost Eden now cast a 1s debuff that will damage the target on ending
- Triple nanos have been replaced by a 3s debuff that will damage the target on ending
- Double nukes have had their damage reduced
- Reduced chance of break on Range debuffs, increased effectiveness
- Perk Program Overload cannot cause a Fumble
- Shade
- Added nano Dissolving Vitality; a lower version of Sneaking Health Drain
- Lowered level lock for Nippy Stilettos
- Damage procs heal the Shade for a small amount
- DoT procs restore a small amount of nano
- Added Concealment modifications to Evade/Agility buffs; increased Evades
- Added Sharp Objects modifications to Piercing buffs
- Nnao Shadow in the Night: Increased amount of concealment
- Lowered skill requirements of Spec 4 nanos
- Soldier
- Nano One-More Hit Healing: Renamed to "Don't Fear the Reaper" - Will heal the soldier for 30% of their life, once per 3 minutes
- Added Adrenaline Rush: Heals the Soldier for 3% of their health every 2 seconds 15 times, shares 3 minute cooldown with Don't Fear the Reaper
- Submachine gun added to Composite Heavy Artillery
- Nano Reactive Reflective Field (Extended) has a higher priority than Pre-Nullity Sphere
- Augmented/Total Mirror Shield nanos use a cooldown instead of a nano shutdown
- Nano Pre-Nullity Sphere casts a 20 minute team buff
- Trader
- Added nano Sudden Diversion, a TL5 SL-friendly mezz
- Increased speed/recharge of some of the less-used debuffs
- Improved damage buffs and moved into another damage line
- Skill drain buffs in PvP last for 20s, in PvM they last for 60 seconds
- Low Recoil Diamondine Kick Pistol can be upgraded further