There have been multiple dicussions over dual weilding being a good thing and there damage increase, the ability of using more specials, twice the weapon bonus etc..
Should all professions be able to dual (and even triple) wield a weapon. Yes! The option should be there for all however some should have it more easy then others. And perhaps not all combination might be in there reach..
Currently the requirement for dual wielding is, besides the weapon requirement, to fulfill at least the lowest of the two Multi wield req of the two weapons you like to equip..
My problem (and perhaps others.. that's what this thread is for) is this from the Advy point of view...: As an Adventurer I have green multi wield skill, buff's, perks and items to help me with this multi wield requirement. As such it implicates that we are almost destined to use 2 weapons at a time. However most of the other professions are able to do this as well, with the effect of haveing the same increase in damage, proc, extra specials and other benefits increase. This is even more fueled by good weapons that have low multi wield requirements to make it easy to equip a second weapon......
So the combination of the lowest req, and the availability of those low req multi wield weapons make it possible for any profession to equip nearly the best there is available at hardly no cost.. This doesn’t sound right and makes the skill almost unnecessary with the exception of a few combinations. Also the reason to IP multi wield (which is a penalty by it selves and the cost of using 2 weapons at a time) has hardly any effect on the IP distribution for other professions (as hardly no IP is needed).
* Therefore I'd like to propose the easy fix of changing the requirement check into the highest multi range value (instead of the lowest) when equipping a second weapon..
And some itemization for a few weapons to make it less favorable to use that weapon as a second, because now it will cost you IP....