Freedom or death!
Anything then being an Omni Tek Corporate slave!
Created 2005-11-16 (paid main that's all mine )
Created 2005-02-03 (froobie)
Created 2007-10-11 (second paid account because i wanted a freaking shade :P)
Indeed, 30 perks are basically set with every MP, Channel Rage, Soothing Spirits and Starfall. Most do Theoretical Research 3 for the root, and then 7 perks into something else, like a weapon line, nano doc, etc. Nowadays it's Pistol Mastery 10 often enough I guess, but for PvP, that ship has sailed again with the readjusted def checks.
So either Trance has to be improved big time to make it worthwhile to replace one of the "proven" lines, and/or it has to be changed to 7 perks, to be able to be trained together with TR3. Even then, it has to be able to compete with PM or NanoDoc, and so far, I don't see why it should win.
Edit: another unrelated thing: There's a typo (I hope ) in Lightstalker (Advy line), it should check Pistol skill, not 1he.
Last edited by Camar; Oct 31st, 2009 at 10:47:39.
Ekarona 220/30 Female Solitus Engineer, long term member of Northern Star and proper "poor" gimp.
Ekaslave 220/low Female Solitus Trader, FLAT(TM) pricing TS, almost all can do!
Ekaros almost there/almost there too Male Solitus Martial-Artist.
Ekadv gimp/gimp Female Opifex Adventurer
-Bugs
Test Dimension
Problems with "patch not found" error while trying to get on Testlive?
See Technogen's "Halp, I can't patch to test!" Fix
86th
Neophyte/Sergeant/Tactician Escritores - Proud General of ..:Nordic Alliance:.. - 220/27/56 - Soldier - Equip - outdated...
Poacher Overpoweredz - Proud UC of ..:Nordic Alliance:.. - 169/9/X - ADV - Equip outdated
Chiropractor/Tactician Kartoon - Proud SC of ..:Nordic Alliance:.. - 150/12/12 - Doctor - TL5 PvP incoming. Under construction.
Also a Freshman Crat, Freshman/Student/Squire/Captain Keep, Freshman/Phreaker/Scout Fix and a bunch of other tower punks and alts...
Soldier Weaponrack: Anger of Xan, Dreadloch Modified Shark, Amplified KOC-Type 13, Lord Of Anger, AHF, SRPB, KOC-Type 12, KOEC-Type 3, 179-214-237 Coop, Supernova, Omni-Flamer.
Gromulator: Go troll in your cavern , mr happy Bunny.
Romaas about lvl 49 soldier BS twinks using CDR's
Play nice, Solstiare, Klod's been playing nice lately.
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-Bugs
Test Dimension
Problems with "patch not found" error while trying to get on Testlive?
See Technogen's "Halp, I can't patch to test!" Fix
Coordinator Anarrina
Public Forums Moderation Team Lead
Community Relations Department
Advisors of Rubi-Ka
Forum Social Guidelines // Social Events with ARK // Rubi-Ka Marriage Registry // ARK Tours // Join ARK!
A reader lives a thousand lives before he dies. The man who never reads lives only one. -- GRRM
today being relative. sorry, yes I was quite drunk.
http://forums.anarchy-online.com/sho...d.php?t=561710 It was in reference to these. The Vid was done in AOs first attempt upgraded engine. Then we migrated to the Ogre, then we ditched ogre and migrated to the AoC one.
The point of the drunk thread was to dredge up some angry and well to basicly say.. ok.. you've had a while now. Why does this:http://forums.anarchy-online.com/sho...d.php?t=561710 not even compare in the same ball park to:http://www.youtube.com/watch?v=cKTbPz_1Ztc which came out a long time before.
Which leads to the final conclusion that: It was never "ingame" footage.. except. The counter to that is Means did post a screeny of him in OA at the grid on RK1 that looked just like the video. This demands.. why are we farther back today than we were over a year ago? And will this vaporware ever come?
I can bitch and whine about vaporware if I feel like it.
Everything has been focused on PVP Changes which in AO is the smallest portion of the game. The most effort into the smallest part. Doesnt make much sense. If this was an OPEN PVP game where PVP was an integral part of the game I could understand that. As it is only the smallest minority of the playerbase, all be it the loudest, PVP with any level of seriousness. In addition with how it stands the "cost of entry" to pvp is too high for newer players, even with the changes they are showing the entry costs for PVP will still be as high. In other games I can pvp within less than a month of game time and low cost of entry. I may not WIN everytime but I can be either supportive in a meaningful way to my betters or at the very least midly competitive in the "lightweight" pvp fights.
I suggested MERGING and Unifying the PVP/PVM Game Mechanics. FC is now dividing them even further apart into what will probably be a fully distinct system. Again this makes the PVP entry even HARDER for newer players. I just dont get this development focus. Primary should be: Newbie Experience Changes, Daily Quest Series, Game Engine, Game Art Upgrades, THEN Ballancing PVP by making it easier for Cost of Entry so that more people will. Nothing wrong with PVP, in fact its great, but we need to make it attractive to new players. As it stands the extremes of PVP setups at low level ensure that a new player wont be competitive. The fact that STILL 90% of the Profs are usless in most PVM endgame encounters. Same goes for PVP where a significant portion of Profs are underpowered.. yet FC is adjusting Advies? Again? and NTs? They seem pretty well set.. nerf them maybe but they really dont need MORE while you give nothing to: Agents, Keepers, Crats, MPs
Going even further AoC has gotten almost technological EVERY Wish that was first posted here and asked for here for AO. We ask for it.. AoC gets it. How does that make any sense?
i dont see how you can compare either of them. one is a video, and the other is pictures. video is usually going to look better for something like this.
not to mention, the sky in the video is fake, and its been said so by FC. its pretty much just a painting, like they did with the sky in Jobe.
what they had in Ogre was practically "done" in a general sense. however, they were hitting big problems when it came to effects, such as nanos.
towhich of course, they realize what they shoulda known years earlier, it would of been easier to just upgrade to the newer dreamworld engine (what aoc uses, compared to the old dreamworld engine ao uses). course, their original excuse with that was too much was changed for the newer engine they couldnt just back-port it to ao. well, sometimes what you see on the surface, isnt always true when you delve deeper.
Nice informative wall of text, read trough the whole thing for once
...just one thing. Are you happy with the state of soli keepers today? everything fine?
Andvord, 220 Adv (retired)
Knekt, 220/30/70 Keep (retired)
Haavarst, 220/23 Crat
Delifix 217 Fix
Delivio 215 Shade
Dilek 174 Doc
Delisol 165 Sol
Clown 126 Trader TL4 twink project
Hannibal 22 Enf