Looking at the other breeds secondary genome perks, I gotta say the Atrox line is a little underwhelming. Give a lil more incentive to perk secondary rather than primary, as 95% of professions will wind up only perking 1 line and not 2. Not asking for alot, it's almost where it should be, just a lil more and I think it would suffice.
Fully perked Atrox Secondary Genome 10:
Wit of the Atrox: 1200 AC. +500 Max Health
My Way: +600 Health every 5 sec (20s) = 3000 Heal (2 min lockout)
My Own Fortress: 3000 AC (20s), +2-3k Heal (2 min 30s lockout)
Total Bonus: +500 Max Health, +5000-6000 Heal (using 2 perk actions) the way AC's are, the bonus seems trivial as most are running around at 10k+ AC's already.
The 2 Atrox heal perks added together ammount to less than/equal to 1 capped hit in pvp on a 20k hp character, which alot of Atroxes will probably be running around with. Note that these heals are on a 2 min, and 2 min 30s timer.
1 capped hit = 6k, but the 2 heal perks added together = +5000-6000 Hp. So relatively not too powerful.
Comparing this perk line to other secondary genome lines...
Solitus - Survival +5000hp/ +5000nano (18s) - Team
What can I say, 1 perk does more than both trox heal perks, and it effects all team mates (wow, thats really nice, health and nano!). This is a really nice genome perk, and I feel it's balanced. But thats not all, they also have Tacky Hack, and Feel which is a nice small Hp/Nano HoT. Both of which are really nice, and not overpowered. This is a nice secondary genome to perk.
Opifex - Adapt - Absorb 1 special, or 1 normal attack every 4 seconds (duration 20s) - self
So / so perk action, that has the potential for being the best defensive genome perk, depending on how lucky you are when thier attack hits you (but could really use more work/improved/changed). Dizzying Heights, seems a bit meh to me, but then again can be very useful / lifesaver with the ammount of init debuffs getting tossed around. Derivate perma 100 AAD, very nice too, I like this one best out of all the first perk options out of secondary line, followed closely by the solitus feel perk.
Nanomage - Notum Shield - 25% damage to nano (20s), + 2500-3500 nano
Looks nice, similar to prisoner robe effect. Add that together with Pen's perma effect for an additional 10% dam to nano. Finally Notum Spring 600 nano x5 (20s) = 3000 nano. Maybe not enough nano regen, might need some adjustment.
TL;DR version: Boost Atrox Secondary Genome a little bit, to give some incentive to perk this line rather than primary. Make it a bit more in line with what other breeds are recieving from thier secondary genome.