Nerf, second page.
Agreed with the above, 175-214 is ridiculous. I propose 175-205, 206-214 and 215-220. Not perfect, but still...
I like 150 being at the top of a BS level range, I've always enjoyed TL4 characters. I hope that range is active.
Nerf, second page.
Agreed with the above, 175-214 is ridiculous. I propose 175-205, 206-214 and 215-220. Not perfect, but still...
I like 150 being at the top of a BS level range, I've always enjoyed TL4 characters. I hope that range is active.
Tacharnan - 220/27/70 neut Advy, NEPA [s]
Argo - 210/23 neut Fixer, NEPA
Argottus - 183 omni Fixer (froob)
DrZhivargo - 153/11 neut Doc, NEPA
Tacharkeep - 150/9 omni Kipper
Argoleech - 106 omni Tarder (froob)
Argomp - 73 neut MP (froob), NEPA
Tachargo - 55/6/14 neut Fixer, NEPA
RK2 | TLFivePlus | Omneut
Seventh!
Sephiroth56 - 220 NT Atlantean - equipment
Articate - The Brave New World.
Sephiroth
Four enforcers
trapped by the sea
one teased the 'techi
then they were three
That's not very different than what it already is. I think the new level ranges are a thousand times better than what was originally proposed. Many 175-214 people will either be leveling or for S7, without much reason for people to make twinks at 214. Though a large range, still a lot better than before and I think better than what's available now.
Any plans on merging RK1 and RK2 btw? Would make even the more odd BS ranges probably run on lot more regular basis. Also bump for the new BS level ranges like em, besides that point of maybe lacking numbers to make em all run actively. S10 150 twinks missing from 151-174 will be also very noticeable in numbers there.
But overall, big bump!
bah, when? I just reached 210 and now i gotta work for 215 for the fun bs. oh well.. grind
Niles73 220/30/70/s/p/(-and (preLE/Alba/DB)Guide) - Trox way => can't make life? Take life!
Phoeniles 200/30/60 - reborn ranged opi adv!
Nilose 220/30/68 /s - plays for team alt gear farm
Nilbit 220/30/70 /s - parked gimptast
Nilo 220/27/68 /solo pvm/pvp - parked DD
Duke Nukem Forever is out.. now what?
I think that thats something thats best saved until 3 months after balancing and the new engine... Fairly fail to kill a server now just to have to start up a new one in a year due to over population -.^
While waiting leaves merging as a possibility if we dont get a influx of players..
I was not present at Q&A session in Oslo, but would love to ask about possibility to give players some way to track history of renamed toons. Here are explanations why we need it and some ideas how it can be sorted.
New BS ranges look fine with me, 101-150 should be active cos of sec10 toons, 151-174 cos of active tl5 toons, and 175-214 hopefully cos of new apf. So looks good all in all.
President of Mayhem (OTC)
You cant make everyone happy. If you wanna make it fair and give all toons chance, then BS ranges how they are atm are perfectly fine! But as we all know, there is no chance atm at all for anyone 175-209 to get into active BS, so isnt it better to give people who want VP and dont mind to die at least chance to get in active BS?
What tl5 twinks you talking about here? Ever saw 174+ tl5 twink?
President of Mayhem (OTC)
My questions are directed at your post. There's three, not too long ones, plus a big aggregating one.
Once more, about these ranges. There are a few things I would like to challenge.
101-150. I understand this is a tricky range to work with. However, I do believe it will stay quite dead except when S10 toons get to work on their VP. This will be, in my opinion, very rare. The effect is more noticeable in the next range:
151-174. This range actually got no "love", it got a nerf. Right now, on RK2, it is indeed running constantly. However, at many times it's really close to having only 6 participants on one side. Of these 6+ participants, a lot of the time at least 1-2, sometimes more, are S10 toons (I like going on mine as well and don't feel gimp in the company). This change will mean those people won't help make it run. Is there a chance the range's low level would be left at 150?
The other issue for this level range is the top limit. 189 sounds like a more useful top level lock, if people in the same relative power are to be included. I know some tool sets are opened up at 175, but they are not overly dramatic things, compared to HHAB and TL6 locks at 190. Level 175-189 people really have little tools to play with 214s. So, what was the reason for not including people up to 189 in this BS?
On BS's in general, are you willing to consider some sort of static run speed buff (Totw beacon warp blocker style) for each BS instance that would help the lower battle stations out, or must we wait until run speed changes come to pass?
Now, the big question is: Are you still willing to rethink these ranges, considering that these changes would still result in the most popular non-TL7 actually losing entrants and not gaining them?
Eroz, finally 220/26/70 Adventurer & proud General of Regulators on ex-RK2 (outdated) equip
Rokroland, 170 Engineer No more crab for j00 Northern Front on ex-RK2
Ranged roxxorz!
Sig last updated properly when West Athens still had people sitting about the subway.
Autohead 220/30/70 Solitus Soldier - Synergy Factor
Auron 220/25 Keeper ::: Shadowslave 220/23 Shade ::: Radius 211/21 Nano-Technician
Sunza 207/21 Martial Artist ::: Voss 182/15 Engineer ::: Shadowhead 150/16 Agent
Well those new BS lvl ranges will get BS a bit more crowded and i hope more interesting cose green guys gonna run around capping like crazy or maybe again we gonna see mech wars on BS, who knows.
Also ETA on engine is by the end of the year afaik, and will hopefully bring more population to AO so those lower lvl BS's will be more active.
SOON™coming back...
Neosh 220/20 Shade | Neokirurg 220/21 Doc crit setup | Neoc 216/18 Crat
Shades are really invisible (from FC point of view)
Patterns/symbs SALE ----- Refined imps SALE
Isn't it possible to make BS-Ranges overlapping?
Or at least, that someone could join the next higher BS.
At level 207 someone could choose to participate at the 215-220 BS while 175-214 isn't running.
What are the next steps of the engine development ?
The grass still arrived ?
Borealis features tweaking well on the engine ?
No, any range the 220's are included in will be active, period.
I do think that 175-206 and 207-220 would be a better split, though.
207 twinks exist for PvP outside the BS and won't be changing so they'll get to both pwn some higher ppl who are simply leveling in the BS, while getting pwned by the 220's there.
As for questions:
1) Is the engine development now in lockstep with the AoC engine? A while back Sil indicated that since AO had different requirements it was following an independant development path, but comments from last week suggest that changes applied to the current AoC engine are also immediately migrated over to the AO builds.
2) Since we are apparently going to have a duel client (much like Eve had for a while) will the older client use the same assets as the new client but 'simplify' them to a workable visualization? Or will it have to run with some or all assets duplicated and use a set directed to it? An example being, would the new heads be shown running under the old client?
3) Is the old client getting some tweaks? You mentioned how text was rendered under the old engine as being rendered as a resource hog and that the new client won't have that issue - is that sort of improvement something that can also be applied to the old client?
4) I am sure by this late stage your engine coders can tell you some baseline requirements for the new engine, like, does it require Shader 2, or can it work with Shader 1; stuff like that would be helpful for those who have older equipment and really want to be able to use the new client but need some advance alert as to what sort of graphics card they need (minimally) to handle the new engine. And, yes, I understand the difference between 'running the new engine, period' and 'running it well with lots of features turned on'
5) Is there any sort of timeframe on new, additional Daily missions, including Shadowlands and team missions (not counting the alien missions that will reappear in conjunction with Sector 7). The current Daily Mission structure is nice but desperately needs filling out with more variety of missions.
6) Is it still your intention to have the new 'New User Experience' up, running, and debugged on live before the arrival of the new engine (and correspondant advertising)?
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Last edited by Dagget; Sep 17th, 2010 at 16:07:43.
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Dagget
President,
Venice Academy
SOON™coming back...
Neosh 220/20 Shade | Neokirurg 220/21 Doc crit setup | Neoc 216/18 Crat
Shades are really invisible (from FC point of view)
Patterns/symbs SALE ----- Refined imps SALE
the new level ranges will kill the bs on rk2.
(hardly enough ppl atm for 150-174, part the sec10 and the pvp twinks and u got: no bs at all in those ranges).
guess the only bs range that will run steady will be 175-214 - and that will be like "wtb anti afk script vs oh a grey - splat - oh a grey - splat! aso...)