- Shade
- Added nano Dissolving Vitality; a lower version of Sneaking Health Drain
- Lowered level lock for Nippy Stilettos
- Damage procs heal the Shade for a small amount
- DoT procs restore a small amount of nano
- Added Concealment modifications to Evade/Agility buffs; increased Evades
- Added Sharp Objects modifications to Piercing buffs
- Nnao Shadow in the Night: Increased amount of concealment
- Lowered skill requirements of Spec 4 nanos
- Can't comment on Dissolving Vitality yet, don't have it.
- Can't comment on Nippy's don't have those right now either.
- Damage procs restore health; "You drained 191 points of health from the target." Using the top proc.
Interestingly, it doesn't show it in your combat window, it displays it as a system message, hence it is not displayed as "You were healed for 243 points." blue text for example.
So, for my "generic setup" Testlive opifex shade, it doesn't heal more than your healdelta - which is a touch disappointing, I was hoping for about the same. It is still more than the medi-proc though. Which means that cumulatively we actually have pretty decent healing when you add it with SHD.
Obviously medi-proc healing varies and SHD can be spammed faster for more and heal delta is dependent on a number of other things. BUT - this ain't half bad."You were healed for 623 points.
You were healed for 243 points.
You were healed for 123 points.
AND
You drained 191 points of health from the target."
- DoT proc nano-heal "You drained 280 points of nano from the target." - this is more the sort of amount I hoped for on the heal proc and I'm still questioning when this will come in useful at TL7... I don't think I've ever run out of nano then. However I can see how this will be nice for on lowbie shades with the new, lower equivalent of SHD.
- Nano Changes:
Improved Prowler now looks like this;
Improved Puncture of the Tarasque looks like this;Modifier:
On User:
Modify Evade-ClsC 140
Modify Duck-Exp 80
Modify Dodge-Rng 80
Modify Agility 110
Modify Concealment 100
Modify Run Speed 350
Tripple Wall like this;Modifier:
On User:
Modify Piercing 200
Modify Mult. Melee 30
Modify Sharp Obj 140
Modify Add. Melee Dam. 45
Modify Add. Proj. Dam. 45
Modify Add. Energy Dam. 45
Modify Add. Fire Dam. 45
Modify Add. Cold Dam. 45
Modify Add. Chem. Dam. 45
Modify Add. Poison Dam. 45
Modify Add. Rad. Dam. 45
Shadow in the Night like this;Modifier:
On User:
Modify Mult. Melee 180
Modify Deflect 100
Modify Martial Arts 30
Modify Add All Off. 30
Modify Add All Def. 30
Modify Melee. Init. 100 if
On Self:
Nanomage or
Solitus
Modify Melee. Init. 50 if
On Self:
Atrox
Modify Melee. Init. 150 if
On Self:
Opifex
Modifier:
On User:
Modify Concealment 750- Spec 4 Nano Cast Requirement Changes:
Top Stun;
Top DoT;Use:
On Self:
Fourth Specialization Completed. and
Level from 220 and
Psycho Modi from 1841 and
Bio Metamor from 1580 and
Time&Space from 1570 and
Shade
Top Damage;Use:
On Self:
Fourth Specialization Completed. and
Level from 216 and
Psycho Modi from 1680 and
Bio Metamor from 1416 and
Time&Space from 1445 and
Shade
Top Init Debuff;Use:
On Self:
Fourth Specialization Completed. and
Level from 218 and
Psycho Modi from 1761 and
Bio Metamor from 1515 and
Time&Space from 1500 and
Shade
Use:
On Self:
Must not have equipped weapon of type: Long Range and
Fourth Specialization Completed. and
Psycho Modi from 1801 and
Bio Metamor from 1550 and
Time&Space from 1540 and
Shade
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Settup;
http://i.imgur.com/IVKFjk6.png
I know you can't tell what the spirits are from there, but its a normal hybrid settup with RArm Offense, LArm Defense and Waist Defense. Sadly no Ado brain on that as I haven't done it on that test shade. Utils 1 and 2 are Infused Ancient Vision and Infused Ancient Defender. Pretty sure everything else you can tell what it is from the picture.
I maxed Deflect with the spare IP that toon has and I got just under 1.9k, so assuming a linear relationship between deflect %chance and deflect skill you're looking at a 6.3% chance of deflect.
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I can comment on other stuff too if you ask below or note anything I've missed and I'm more than happy to fiddle with different things on that shade and get back to you with results! (Except making it trox you filthy heathens!)
Hope I shed a touch of light on these changes for at least someone.
[N.B: These 18.7.0.20 changes are on top of the 18.7.0.17 changes which I can also go through if you want, but they've been about for a while and I imagine discussed a fair bit.]
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[EDIT1:]
I forgot to mention the Ado Brain changes in the original post, so here they are;
From the current;Modifier:
On User:
Modify Bio Metamor 100
Modify Matter Crea 100
Modify Time&Space 100
Modify Matt.Metam 100
Modify Psycho Modi 100
Modify Sensory Impr 100
Modify Melee Ener. 25
Modify Piercing 50
Modify Comp. Liter 25
Modify Concealment 100
Modify Add All Off. 25
Modify Mult. Melee 25
Modify Sneak Atck 25
Modify Fast Attack 25
Modify Nano Resist 50
Another 25 Piercing, 50 NR, 100 Concealment AND 25 Computer Literacy!Modifier:
On User:
Modify Bio Metamor 100
Modify Matter Crea 100
Modify Time&Space 100
Modify Matt.Metam 100
Modify Psycho Modi 100
Modify Sensory Impr 100
Modify Melee Ener. 25
Modify Piercing 25
Modify Add All Off. 25
Modify Mult. Melee 25
Modify Sneak Atck 25
Modify Fast Attack 25
Marvelous changes!
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[EDIT2:]
Dissolving Vitality stats;
Dissolving Vitality
Nano Cost: 210 (292)NCU cost: 43
School: Medical
Stacking Order: 50
Nanoline: Health Drain
Duration: 00:01:00
Range: 20m
Damage: 250-250
Speed:
Attack 3.57s
Recharge 4.57s
Attack skills: Time&Space 53% Bio Metamor 47%
Defence skills: Nano Resist 75%
Modifier:
On User:
Cast Dissolving Vitality
On Target:
Damage 250(255)
Damage 250(255), 5 hits, 10.0s delay
Requirements:
Use:
On Self:
Shade and
Time&Space from 700 and
Bio Metamor from 700
Description:
Drains 250 points of health from the target and gives 200 points back to the caster every few seconds.Dissolving Vitality
Nano Cost: 0 (1)NCU cost: 43
School: Medical
Stacking Order: 50
Nanoline: no LDBintern (2009:848)
Duration: 00:01:00
Range: 40m
Modifier:
On User:
Healing 200(212), 6 hits, 10.0s delay
Description:
Drains 250 points of health from the target and gives 200 points back to the caster every few seconds.