Yeah, I know, it's not a new concept. But, I figured I'd throw it up just for grins.
The only thing worse than the Lag in mass PvP, is not being able to return to battle quickly. Your guild's bases worst enemy is not Omni/Clan...but inconvenient death. We all know the scenerio: Arrive at base, buff-up, engage enemy, lag, die, reclaim, rezz, fly back to base, rinse, repeat.
If you're not just standing around watching the battle, more time is spent dealing with the aftermath of death than actually participating in the battle. Because of this, people get frusterated, as we should be, and do not want to return to the battle. It seems like the whole "death thing" in PvP is hindering the war we and FC wanted.
Many a base has been lost and raids incompleted due to the torture of dying. Now I realize, once again, that there will be no changes to the current model. But, hey, it's worth the 10 minutes it took to type this post.