New Instance
Monthly Boss Events
Pathfinding
New Shadowlands Mission
Towerwars changes
Very split between these options, they are all good
Thor Mastablasta Hammersmith - Level 220, AI 30, LE 70 Clan Atrox Nano Technician - Setup
The Red Brotherhood
I'm a Nano-Technician, don't ever expect me to fight unbuffed, alone or fair.
Means: about f'ing time :P
Satenia: heresy <3
Znore: Mastablasta <3
Kinkstaah: I have agro from many mobs ;(
Madarab: we are aoe class, we are supose to use pistols
Marxgorm: the NT toolset does not fit into my raiding tactics
Last edited by Caloss2; Apr 8th, 2014 at 08:31:29.
Caloss2 LVL 220 melee VANGUARD (semi retired).....Llewlyn 220/30/70 meepmeep.....Boooocal 220../30/70 Soldier.......Knack 220/30/70 Keeper.....Hiesenberg 215/xx/xx NT NERFED Neytiri1 220/30/70 Shade Knacker220/30/70Meat shield
https://www.youtube.com/user/caloss2 for guides/walkthroughs/letsplays and all your other AO needsOriginally Posted by Mastablasta
I would have liked "Option 6 : a thorough rebalancing of the professions", but since this is missing, I went for Pathfinding.
"Monthly Boss Events" : would turn out horrible, as proven by Funcom in TSW (2 months and counting of Flappy)
"New Instance" : meh, not appealing without a proper class balance.
"New Shadowlands Mission" : leveling is fine. If you want to do something about SL missions, fix things like "Penumbra missions are stupidly out of line" or adjust XP rewards so that you don't need a 220 puller but a new system isn't necessary in my opinion.
"Towerwar changes" : could be cool, if professions and PvP mechanics were balanced. They are not, therefore : pass.
No further significant work is expected to be done on this project going forward.
Thor Mastablasta Hammersmith - Level 220, AI 30, LE 70 Clan Atrox Nano Technician - Setup
The Red Brotherhood
I'm a Nano-Technician, don't ever expect me to fight unbuffed, alone or fair.
Means: about f'ing time :P
Satenia: heresy <3
Znore: Mastablasta <3
Kinkstaah: I have agro from many mobs ;(
Madarab: we are aoe class, we are supose to use pistols
Marxgorm: the NT toolset does not fit into my raiding tactics
Caloss2 LVL 220 melee VANGUARD (semi retired).....Llewlyn 220/30/70 meepmeep.....Boooocal 220../30/70 Soldier.......Knack 220/30/70 Keeper.....Hiesenberg 215/xx/xx NT NERFED Neytiri1 220/30/70 Shade Knacker220/30/70Meat shield
https://www.youtube.com/user/caloss2 for guides/walkthroughs/letsplays and all your other AO needsOriginally Posted by Mastablasta
Thor Mastablasta Hammersmith - Level 220, AI 30, LE 70 Clan Atrox Nano Technician - Setup
The Red Brotherhood
I'm a Nano-Technician, don't ever expect me to fight unbuffed, alone or fair.
Means: about f'ing time :P
Satenia: heresy <3
Znore: Mastablasta <3
Kinkstaah: I have agro from many mobs ;(
Madarab: we are aoe class, we are supose to use pistols
Marxgorm: the NT toolset does not fit into my raiding tactics
Option 6: Stop wasting any time on any of these things and focus all effort towards Engine/Steam Release
Join Date: Nov 2005
The 18.7 focus is a given.
What happens is when a patch starts to get ready for testlive release (and the period after when it's prepped for live), there are gaps of time where the patch can't be worked on.
Once a build is made, it goes through several stages before finally ending in the hands of players. And then there's a bit of extra time until the bug reports start rolling in.
If a patch was feature complete at that stage, it means there's time where there's nothing to do for that particular patch right that moment.
And those are the moments new projects for the next patch after are picked up and worked on.
In addition to this, there are also local dependencies where certain design work depends on code features or vice versa, which means either one of them has to work on something else while their more high priority work is temporarily stalled.
tl;dr: development is pipelined and devs have multiple projects to fill the gaps when a current project is waiting on stuff.
My posts are my own and do not reflect the views of my current nor former employers/clients
Remco "Vhab" van Oosterhout
Former Anarchy Online Game Programmer
Live Chat Support | E-mail Support | Forum Rules | AODevs | Vha.Chat
I find it pretty sad all these "pvmers" complaining that the pvp option is likely to win.
God forbid pvp got some focus after 11 years of neglect. Let's be honest since Notum Wars expansion AO pvp has seen nothing. Where as pvm has seen expansions, countless new instances, new raids. etc etc.
Lost Eden was said to be a part pvp expansion, but yea we all know what it actually proved to be
Instability:
Humlebien
Neophyte
Whereishumle
Callmebetty
Humlox
Betty
Melankolia
This is great initiative!
I voted for monthly boss, but I suspect NW will win. Either way, anything that keeps people in the game is a win for us all
Now, please consider putting this poll on the launcher page. We forum trolls shouldn't be left to decide these important things on our own
Talornin the cranky and rude Meta-Physicist.
When in danger
When in doubt
Run in circels
Scream and shout!
Talornin was born on Wed Dec 26 21:36:26 2001
Talornin dinged 220/30/70 on Sat Apr 12 13:24:24 2014
Finally!
/signed +1
FC has given us so many empty promisses and delayed many things that should have been done long time ago.
1. New Engine ! (I do not have to explain)
2. Rebalance ? (what happened to all proposed changes? how latest new nanos fit in ???)
3. NPE?
As for this poll, in theory doing anything is better than doing nothing, but as FC has very limited resources the right choice of priorities is the most important thing. So for me the top 3 priorities should be the 3 I wrote above.
As for poll - I do not want to give FC any excuses like we are late with new engine because we did XXX (whatever wins the poll)!
New Instance - not bad idea but instead of making it fixed for level 220s I would rather make it scaleable with difficulty based on number of ppl in team and their level.
Monthly Boss Events - That would be a huge waste of resurces to design anything that would be only used once, not to mention the fact that whenever FC tries to create such event it always end up with gank and lag fest. Now with some multiboxers it may cause even more havoc.
Pathfinding - LOL this is something that over the years has been fixed few times already
New Shadowlands Mission - good to dream about, but not top of priority list.
Towerwars changes - First give us more details because I am afraid that those changes may make things worse instead of improving anything.
Awikun 220/70/30 Ranged adv - my Main that I hardly ever log
Awisha 220/70/30 Shade - Can solo 95% of all bosses
Cratawi 200/70/30 Crat - S7/DR Solo farmer
Awiken 220/70/30 Eng - Pvm Eng
Nukiwa 200/70/30 NT - almost forgotten (awaiting retwink)
Awidoc 200/70/30 Doc - 200 fun pvp twink
Awix 200/70/30 Fix - 200 fun pvp twink
Awienf 220/70/30 Enf - tanked every single boss (and still lives)
Soldawi 220/70/30 Sol - Pvm Sold
Awima 150/xx/xx Ma - best S10 MA farmer
Doctorawi 220/70/30 - Pvm Doc
Awienfo 200/70/30 - Atrox with Pande red belt and 2xQL300 hammers
Macierewicz 220/70/30 - Pvm Crat
Zlakobieta 220/70/30 - max complit +top tradeskiller
Caloss2 LVL 220 melee VANGUARD (semi retired).....Llewlyn 220/30/70 meepmeep.....Boooocal 220../30/70 Soldier.......Knack 220/30/70 Keeper.....Hiesenberg 215/xx/xx NT NERFED Neytiri1 220/30/70 Shade Knacker220/30/70Meat shield
https://www.youtube.com/user/caloss2 for guides/walkthroughs/letsplays and all your other AO needsOriginally Posted by Mastablasta
Towers ofc. The towers themselves need to be updated HP and bonus wise. And maybe put in a few new ones as well. You could also change the level ranges to add more high fields. If there is more fields than one side can feasably keep planted at tl7, then maybe it won't always be one side that is dominant and owns everything. Then both sides can be both on defence and offense.
Also make it so that if at least one tower doesn't go down in say 20 minutes.. The shield goes back up and can't be disabled for another 10 mins. That would mean that the extreeeeeeeeeeeeeeeeemely slow and boring offenses would be nerfed. Defenders will replant if offenders are out for dinner/fapping etc instead of actually taking part in the battle.
It is on the launcher.
Vinele Kosciuszko
General
Omni-Pol
Gridmail: Vinele@omni-pol.net
Interested in the story? Get involved!
I'm not convinced Pathfinding can be fixed in the given timeframe.
But yeah as someone who's last straw for shuffling AO from 'main MMO' to 'pokes nose in now and then' status was total burnout from the way the NW ruleset has operated since it was first introduced... well take a guess
Ophiuchus : 220/30/80 HAHA etc
Nahuatl :: 220/30/80 Melee 4lyfe
Khurkh :: 220/30/80 healtankpew
Transcendence
Msanthropic : 210/26/60 nanostab
Spidershiva :: 165/23/42 kite? eh?
Silentmotion : 150/20/42 tankthink
The Union