well, I may be aiming high on my hopes, but when my GPU is utilized finally, I'm expecting at least 30FPS in pande raids on max settings...
(that's gonna pwn cuz atm I get 12FPS on lowest settings.)
well, I may be aiming high on my hopes, but when my GPU is utilized finally, I'm expecting at least 30FPS in pande raids on max settings...
(that's gonna pwn cuz atm I get 12FPS on lowest settings.)
http://www.youtube.com/watch?v=bRmk0hZam7A
lets hope this helps people get an idea of whats coming - and yes, this video is official
-= Make the new engine look even better. Don't forget to post a screenshot! =-
http://forums.anarchy-online.com/sho...d.php?t=519499
this thread has links to higher quality videos.
however, if its too slow for people, i do have a mirror of the 720p available if needed...
Seems they managed to eitherway
It clearly looks like Age of Conan's engine.
Funcom is killing 2 birds with 1 stone by using the same base system for multiple MMO's.
And keep in mind, they got another MMO coming up :P
I bet they're building an inhouse MMO factory
Edit: Seems sil mentioned somewhere it's not AoC's engine. In that case, I'm struck senseless.
The similarity is insane and I can't imagine having 2 teams doing paralel development on the same base towards the same goal O.o.
It's quite common knowledge AoC was based of AO's base system. (aka Dreamworld Engine)
Last edited by Vhaxx; Jan 20th, 2008 at 09:42:01.
Formerly Vhab.
Once upon a time ruled a server. And then sold out. Sorry.
yes but do you realllllly believe that AO would be so easily portable as to accept a full-out brand-spanking new engine, in a sense? I mean, we're talking about a game where fixing penumbra quest timers results in the fgrid teleporting you up levels backwards [although that'll never be said, im sure it's not a strech to believe]. It seems they are working with what they can, avoiding the spaghetti code of teams of developers past, which is really all we can expect and should hope for.
Not that I'm complaining - progress is progress wherever it may occur
They may share some historic codebase somewhere, but AoC's engine and AO's are very different from what's been said by FC, and AOs new engine is a seperately developed piece of code. I dare say some of the expertise gained writing the AoC engine was of use though
"Do not try and catch the hamster... that's impossible. Instead only try to realize the truth... There is no hamster, only a deadbeat rollerat..."
[Social] Means: I don't think we removed any bosses because of bad pathing...there wouldnt be any left if we did :P
AO Character Skill Emulator and Character Parser and AO Implant Layout Helper