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Old Dec 14th, 2006, 08:15:54   #1
Steveo
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LE Research and Specials Feedback

I have the totals for everything somewhere around here or if someone's bored they can type it all out again. But I'm curious to know what you guys think so far about ...

  • Specials
  • Research Bonuses

Important Note: we have three specials that are currently bugged and need attention

Thermal Reprieve - Doesn't Grant Layers
Harvest Energy - Has an incorrect NCU req
Layered Amnesty - Doesn't Grant Layers

Specials

Type 1 Procs


Piercing Shot: +5 Nanopoints 120 hits 15 second delay

Feedback: Not needed, nano shortage isn't a huge problem for us atm.

Thermal Exchange: Better AC/NR/Health Buff

Feedback: NR buff is nice. Ac's are ok, not great, and health buff is ok.

Source Tap:Nanopoints +102 240 hits 15sec delay

Feedback: Again, not really needed.

Accelerated Reality: Nano Init Buff (600)

Feedback: Nano init is good, we'll take it.

Type 2 Procs


Increase Momentum: NanoC Init 200

Feedback: Looks pretty nice. More init isn't a bad thing

Disrupt Reality: Small ac/nr/health buff

Feedback: Are these numbers really correct? 17 to ac??? Pretty useless as a special

Harvest Energy: Nanopoints +102 240 hits 15 Sec delay

Feedback: Ncu cost is bugged at requiring 521 ncu. Again, not a special thats really needed.

Layered Amnesty: Layers

Feedback: Should be a layers that casts, although the proc action seems to be borked atm. It's casting a nanopoints buff again. This special could be a good one if the values are good and its a self refreshing layer, thats one of the things on our wishlist.

Looping Service: -22% nanocost

Feedback: Not really needed, most nt's can cap cost fairly easy, might be nice when using deck nukes at lower levels.


Research Bonuses

intelegence 60
psychic 20
agility 15
sense 15
stamina 35
strength 20

nano init 410
nano range 10
nano cost -3%
nano damage +3%
nano resist 30
nano delta 30
nano programming 75
max nano 50
nano pool 24

matter creation 105
matter metamorphose 0
biological metamorphose 105
sensory improvement 15
psycological modification 80
time and space 115

health 400
body development 15

dodge ranged 65
evade close 65

NCU 4
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Last edited by Steveo; Dec 19th, 2006 at 15:22:02..
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Old Dec 14th, 2006, 15:50:46   #2
chimx
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LE perks for NT's

The following is a complete listing of NT perks from Lost Eden.

Circular Logic
Activated by completing Particle Physics 1
NaCost: 0
NCU cost: 1
Nanoline: Research Ability 1
Duration: 00:00:50
Range: 1m
Speed:
Attack 0.01s
Recharge 0.01s
Description:
When struck by an enemy, you will occasionally receive a bonus to your natural nano bot renewal. Only one type 1 action can be selected at a time.


Upon successful proc, casts:
Piercing Shot
NaCost: 1
NCU cost: 1
Duration: 00:30:00
Range: 20m
Speed:
Attack 2.00s
Recharge 2.00s
Attack skills: Matt.Metam 50% Time&Space 50%
Modifier:
Nanopoints +5
120 hits, 15s delay (according to auno)



Comments: Kind of crappy, really unnecessary at high levels when research becomes feasible.

______________________________________

Increase Momentum
Activated by completing Particle Physics 2
NaCost: 0
NCU cost: 1
Nanoline: Research Ability 2
Duration: 00:00:50
Range: 1m
Speed:
Attack 0.01s
Recharge 0.01s
Description:
When struck by an opponent you will occasionally increase your nano program execution speed. This is a Type 2 action.

Upon successful proc, casts:
Increase Momentum
NaCost: 1
NCU cost: 1
Duration: 00:25:00
Range: 15m
Speed:
Attack 2.00s
Recharge 2.00s
Attack skills: Psycho Modi 50% Sensory Impr 50%
Modifier:
NanoC. Init. 200


Comments: A real beauty. Excellent addition to the Nano-Technician. I'd say this is the first proc you should go for, more nanoinit= 2/1 towards "def" setting.

_________________________________

Unstable Library
Activated by completing Discipline 1
NaCost: 0
NCU cost: 1
Nanoline: Research Ability 2
Duration: 00:00:50
Range: 1m
Speed:
Attack 0.01s
Recharge 0.01s
Description:
When struck by an opponent you will occasionally increase the protection your armor offers. This is a Type 2 action.

Upon successful proc--
Disrupt Reality
NaCost: 1
NCU cost: 1
Duration: 00:30:00
Range: 1m
Speed:
Attack 2.00s
Recharge 2.00s
Modifier:
Disease AC 17
Cold AC 17
Fire AC 17
Chemical AC 17
Radiation AC 17
Imp/Proj AC 17
Energy AC 17
Melee/ma AC 17
Max Health 27
Nano Resist 18


Comments: Not so great, though a little health bonus and NR never hurt, though, the 200+ to nanoinit easily is the better choice for type 2 actions.

____________________________________________

Source Tap
Activated by completing Combat Execution 3
NaCost: 0
NCU cost: 1
Nanoline: Research Ability 1
Duration: 00:00:50
Range: 1m
Speed:
Attack 0.01s
Recharge 0.01s
Description:
When struck by an opponent you will occasionally receive a bonus to your natural nano bot renewal. This is a Type 1 action.

Upon successful proc---
Stammer Shot
NaCost: 1
NCU cost: 1
Duration: 00:20:00
Range: 20m
Speed:
Attack 2.00s
Recharge 2.00s
Attack skills: Matt.Metam 50% Time&Space 50%
Modifier:
Nanopoints +102
240 hits, 15s delay (according to auno)


Comments: Not bad, a nice overflow to PNH, especially useful I'd think when NB guard/shielding runs and you need that bit of nano.

__________________________

Powered Nano Fortress

Activated by Completing Discipline 5
NaCost: 0
NCU cost: 1
Nanoline: Research Ability 1
Duration: 00:00:50
Range: 1m
Speed:
Attack 0.01s
Recharge 0.01s
Description:
When struck by an opponent you will occasionally increase the protection your armor offers. This is a Type 1 action.


Upon successful proc---
Thermal Exchange
NaCost: 1
NCU cost: 1
Duration: 00:33:20
Range: 1m
Speed:
Attack 2.00s
Recharge 2.00s
Modifier:
Disease AC 167
Cold AC 167
Fire AC 167
Chemical AC 167
Radiation AC 167
Imp/Proj AC 167
Energy AC 167
Melee/ma AC 167
Max Health 246
Nano Resist 111



Comments: Stacks with Izgimmer's Mockery, a nice pvp addition, this along with Stammer Shot are probably the best type 1 procs we have, both used in
situational cirumstances.

____________________________________

Looping Service
Activated by completing Intellectual Refinement 6
NaCost: 0
NCU cost: 1
Nanoline: Research Ability 2
Duration: 00:00:50
Range: 1m
Speed:
Attack 0.01s
Recharge 0.01s
Description:
When struck by an opponent you will occasionally experience less cost of nano program use. This is a Type 2 action.


Upon successful proc---
Unstable Library
NaCost: 1
NCU cost: 1
Duration: 00:33:20
Range: 20m
Speed:
Attack 2.00s
Recharge 2.00s
Attack skills: Matt.Metam 34% Psycho Modi 33% Sensory Impr 33%
Modifier:
% Add. Nano Cost -22

Comments: Kinda disappointing, most people at this stage will have nano capped/near capped. I suppose its a nice alternative to wasting 28 NCU for IOR if you really are close and are concerned with saving NCU.
___________________________________

Accelerated Reality
Activated by completing Practical Use 10
NaCost: 0
NCU cost: 1
Nanoline: Research Ability 1
Duration: 00:00:50
Range: 1m
Speed:
Attack 0.01s
Recharge 0.01s
Description:
When struck by an opponent you will occasionally increase your nano program execution speed. This is a Type 1 action.


Upon successful proc---
NEWRESEARCH_nanotechnician_endless_loop
NaCost: 1
NCU cost: 1
Duration: 00:25:00
Range: 15m
Speed:
Attack 2.00s
Recharge 2.00s
Attack skills: Psycho Modi 50% Sensory Impr 50%
Modifier:
NanoC. Init. 600

Comments: OMFG, stacks with Increased Momentum as well!! WOW.


___________________________________

Optimized Library
Activated by completing Nano Theory 10
NaCost: 0
NCU cost: 1
Duration: 00:00:50
Range: 1m
Speed:
Attack 0.01s
Recharge 0.01s
Description:
When struck by an opponent you will occasionally increase the protection your armor offers. Only one type 1 action can be selected at a time.

Upon successful proc---
Optimized Library
NaCost: 1
NCU Cost: 1
Duration: 00:33:20
Range: 1m
Speed:
Attack 2.00s
Recharge 2.00s
Modifier:
Disease AC 331
Cold AC 331
Fire AC 331
Chemical AC 331
Radiation AC 331
Imp/Proj AC 331
Energy AC 331
Melee/ma AC 331
Max Health 350
Nano Resist 140

Comments: Exact copy of Izgimmer's Mockery, stacks with Powered Nano Fortress as well as Izgimmer's Mockery. Nice for the additional NR/health, but not much else.

________________________________________


Harvest Energy
Activated by Completing Nano Theory 7
NaCost: 0
NCU cost: 1
Nanoline: Research Ability 2
Duration: 00:00:50
Range: 1m
Speed:
Attack 0.01s
Recharge 0.01s
Description:
When struck by an opponent you will occasionally receive a bonus to your natural nano bot renewal. This is a Type 2 action.

Upon successful proc---
Circular Logic
NaCost: 1
NCU cost: 521
Duration: 00:33:20
Range: 20m
Speed:
Attack 2.00s
Recharge 2.00s
Attack skills: Matt.Metam 50% Time&Space 50%
Modifier:
Nanopoints +235
240 hits, 15s delay



Comments: Exact copy of PNH. The high NCU it takes (521, bugged perhaps?) makes this proc not worth it at all.

______________________________________________

Layered Amnesty
Activated by Completing Practical Use 4
Description:
When struck by an opponent you will occasionally be granted with an absorb shield.
Casts:
Harvest Energy
NaCost: 0
NCU cost: 1
Nanoline: Research Ability 2
Duration: 00:00:50
Range: 1m
Speed:
Attack 0.01s
Recharge 0.01s

Description:
When struck by an opponent you will occasionally receive a bonus to your natural nano bot renewal. This is a Type 2 action.

Comments--- bugged? Its supposed to be a nanoabsorb and doesn't seem to be that way upon activation. Layered Amnesty is casting Harvest Energy, without a proc. Harvest Energy proc works just fine, but LA seems to be bugged.

________________________________

Thermal Reprieve

I had a lot of trouble with this proc. It does not work, and it is bugged. The yellow type one proc does not appear, and it asks for a hostile target. I had someone sit in Tir and be the target of the proc so that we could figure out what it does, but the proc wouldn't land there either.

Is it possible that it is related to Layered Amnesty being bugged as well?


BUGGED


______________________________


Overall Impressions:

Perks/Procs:
Overall, as far as perks go, they made a semi-decent attempt to improve the nano-technician. The init procs certainly, are VERY nice. I don't mind the NR/health procs that much, since they do help in PvP, as well. The cost proc is definitely not needed, as most NTs are capped anyway. Hopefully the absorb auras that we seem to have will work in the future, as these seem promising. I feel as if a better attempt could have been put into some aspects, perhaps a heal proc or two would have been nice, to even out our abilities. The nanoticks are ok, but not needed, as most NT's nanotick/nanodelta is already through the roof. Instead of adding to the outstanding abilities we already have, I would have liked to have seen:

a) a heal proc or two
b) an offensive proc, perhaps +dmg%; or a proc nuke


Research Lines:
On the plus side, LE does make it very easy to cast IU full def, and perhaps SI as well. This in itself is very nice, given we got over 1200+ nanoinit from research lines and procs alone (another +125 if you include ofab boots). We got pretty decent ability boosts as well, I'm pretty happy about that addition and look forward to seeing what difference it will make putting in symbs. The nanoprogramming is just NOT needed, just wasting research line space. BM is also next to worthless for NTs aside from buffing, and it its not needed. Rather I would have like to have seen the BM go into MC/TS/evades instead. I don't mind PM/SI being boosted as well, since our calms rely on those two. The rest of the additions I am quite pleased with, so no qualms about the rest really.
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Last edited by chimaster; Dec 18th, 2006 at 09:53:40..
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Old Dec 14th, 2006, 16:02:33   #3
Malentor
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Official NT LE feedback thread, just down the page here.
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Old Dec 14th, 2006, 16:20:30   #4
chimx
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Well I figured someone has to document them, and I can easily copy.paste as well, put it here for reference.
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Last edited by chimaster; Dec 14th, 2006 at 17:20:38..
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Old Dec 14th, 2006, 17:03:36   #5
chimx
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Procs and feedback are now listed earlier.
Layered Amnesty is bugged--- just tested Harvest Energy 7 and it seems to be functioning like it should, though the proc for LA also uses Harvest Energy:

Layered Amnesty
Activated by Completing Practical Use 4
Description:
When struck by an opponent you will occasionally be granted with an absorb shield.
Casts:
Harvest Energy
NaCost: 0
NCU cost: 1
Nanoline: Research Ability 2
Duration: 00:00:50
Range: 1m
Speed:
Attack 0.01s
Recharge 0.01s

Description:
When struck by an opponent you will occasionally receive a bonus to your natural nano bot renewal. This is a Type 2 action.

Comments--- bugged? Its supposed to be a nanoabsorb and doesn't seem to be that way upon activation. Layered Amnesty is casting Harvest Energy, without a proc. Harvest Energy proc works just fine, but LA seems to be bugged.


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Last edited by chimaster; Dec 15th, 2006 at 07:23:55..
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Old Dec 14th, 2006, 17:16:42   #6
Steveo
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Ya, I spent a good chunk of yesterday talking to nt's (obviously) about the exapansion and their thoughts and it seems like a couple of the specials are borked or seem like they will be borked once they are trained so as many examples and things we can have ready for FC when they come through and pick up the bugs the better.

P.S. I hope everyone is having as much fun with this crap as I am. I spent half of yesterday on alien missions and half on Battlestations. 800ish vp's so far....
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Old Dec 14th, 2006, 17:32:42   #7
Famine
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Talking

Feedback would be great on this. Anything the NT community can provide will be great!
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Old Dec 14th, 2006, 18:10:16   #8
Nanofox1
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Quote:
Originally Posted by chimaster View Post
My feedback and proc listing is on the NT forum, LE Perks for NT's

Something of notice that I documented on the other page as well----

Layered Amnesty
Activated by Completing Practical Use 4
Description:
When struck by an opponent you will occasionally be granted with an absorb shield.
Casts:
Harvest Energy
NaCost: 0
NCU cost: 1
Nanoline: Research Ability 2
Duration: 00:00:50
Range: 1m
Speed:
Attack 0.01s
Recharge 0.01s

Description:
When struck by an opponent you will occasionally receive a bonus to your natural nano bot renewal. This is a Type 2 action.

Comments--- possibly bugged? Its supposed to be a nanoabsorb and doesn't seem to be that way upon activation. Noticing Nano Theory 7 has Harvest Energy as its proc... maybe its mixed up?

I'll just second this, doesn't seem to be working.
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Old Dec 14th, 2006, 18:14:05   #9
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Since the effects of some procs last 30minutes or so, you can run some, get the effect and run another of the same type, to get that ones effect too.
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Old Dec 14th, 2006, 19:12:44   #10
carmey
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is that right? wont procs from the same line overwrite?
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Old Dec 14th, 2006, 19:22:29   #11
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I've had Disrupt Reality and Increase Momentum running at once, both in line 2.
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Old Dec 14th, 2006, 21:14:06   #12
Mavritanic
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Powered Nano Fortress
When struck by an opponent you will occasionally increase the protection your armor offers. Only one type 1 action can be selected at a time.

Effect Thermal Exchange wrong name?

Unstable Library
When struck by an opponent you will occasionally increase the protection your armor offers. Only one type 2 action can be selected at a time.

effect Disrupt Reality wrong name?

Increase Momentum
When struck by an enemy, you will occasionally increase your nano program attack speed. Only one type 2 action can be selected at a time.

effect Increase Momentum. good

Source Tap
When struck by an opponent you will occasionally receive a bonus to your natural nano bot renewal. Only one type 1 action can be selected at a time.

no effects

Layered Amnesty
When struck by an opponent you will occasionally be granted with an absorb shield.

but effect Harvest Energy. effect from Circular logic proc. Effect worked. Bugged


Circular logic

When struck by an enemy, you will occasionally receive a bonus to your natural nano bot renewal. Only one type 1 action can be selected at a time.

Effect Piercing Shot. Wrong name

Last edited by JooRoxxor; Dec 14th, 2006 at 21:42:29..
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Old Dec 14th, 2006, 21:34:09   #13
Steveo
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ok, instead of closing I merged our two feedback threads so that Chi could keep editing his nice work on laying out the specials, so some of these posts may seem weird or repetative or misplaced.

Its all Working as Intended™
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Old Dec 14th, 2006, 21:47:35   #14
chimx
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thanks steveo... put a good amount of work into that, thanks
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Last edited by chimaster; Dec 15th, 2006 at 01:36:40..
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Old Dec 15th, 2006, 01:32:26   #15
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Just something i noticed while playing with research on my nt, these are fired by mobs hitting you, which obviously isn't ideal. However they also fire on debuffs, so is it not possible to change these to proc on an NT's offensive nanos, in much the same way the other profs work?
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Tanked the first ever killed Artillery Commander for ~5 bubs.
[Tankosaurus]: GOGO BAL TANK that <expleted for safe meh from moderater>
You were attacked with nanobots from Artillery Commander for 335000 points of energy damage.
You died of nano program damage!
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Old Dec 15th, 2006, 01:37:12   #16
flakh
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looks like you can fire the procs when you nuke yourself (yes.. layer and nukes are too close on my hotbar )
dunno if its intended, but I guess its not
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Old Dec 15th, 2006, 01:39:42   #17
Balneator
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Well that's a nice workaround i guess but, it would be nice to have it working in a more ideal fashion, i'm sure NT's cause plenty of headaches for the devs with all this nano nonsense (Where do i find my NT a good sword btw? )
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Tanked the first ever killed Artillery Commander for ~5 bubs.
[Tankosaurus]: GOGO BAL TANK that <expleted for safe meh from moderater>
You were attacked with nanobots from Artillery Commander for 335000 points of energy damage.
You died of nano program damage!
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Old Dec 15th, 2006, 01:44:14   #18
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Have to say though checking specials/mods so far nothing looks too uber. Some more nanoinit is nice i guess, though main use for it is on IU and when i use it i can just go little higher then full def (as in im soloing and have NS on). No idea about that layer special, but 200 sh nanotick once per 15 sec aint exectly gonna make major difference (equals to +30 nanodelta basicly).

The new nukes/scheol nano are nice though.
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Old Dec 15th, 2006, 01:58:28   #19
Abalz
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Quote:
Originally Posted by Balneator View Post
Just something i noticed while playing with research on my nt, these are fired by mobs hitting you, which obviously isn't ideal. However they also fire on debuffs, so is it not possible to change these to proc on an NT's offensive nanos, in much the same way the other profs work?
Yeah considering mobs/players kill NTs the fastest of most profs, these shouldn't be linked to us "getting hit".. Guess I'll be casting some .5 recharging nuke on myself to fire the procs
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Quote:
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We wouldn't make the nano in the first place if we didn't feel that it would be useful and at the very least a decent addition to any given professions nano listing.
Quote:
Originally Posted by Abalz
LOL
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Old Dec 15th, 2006, 03:08:44   #20
flakh
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Quote:
Originally Posted by Abalz View Post
Yeah considering mobs/players kill NTs the fastest of most profs, these shouldn't be linked to us "getting hit".. Guess I'll be casting some .5 recharging nuke on myself to fire the procs
GA nukes are good for that
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