Sup, so tried my stint of nanomage in cookie cutter equip, then went back to atrox in cookie cutter equip. Don't like either setups anywhere near close to how much i liked my evade setup, so i'm back to the evade equip but im trying to push the boundaries again and have made a lot of revamp. I'm sure i've missed something so i'm posting to see what people think might be a hole in the setup or can offer ideas for improvement.
Equip : http://auno.org/ao/equip.php?saveid=188965
(First notice in util 3 I have one of the infused speed pres. units. This is not accurate, auno has not been updated to include the new DB3 modules. I'm using the protector module in that slot in my actual equip)
You'll notice im using Troa'ler / Rhatata as a mainstay of this build, i believe it will be much stronger for mass pvp overall and if i come up against an enforcer I can easily switch to envy as I have enough weapon skills and multi-ranged to not need to swap a single item, just simply de-equip the troa'ler and pop on the envy. Against doctors i'll swap both Envy/Onehander if necessary but in mass pvp / battle station / bor it's likely not necessary as im sure someone else will be nearby.
Essentially, use troa'ler as a main stay, switch to envy vs low evade professions where full auto is a must (enforcer/soldier/doc and maybe some keepers).
Perk Setup :
Shadowlands Perks :
Heavy Ranged : 5
Special Forces : 10
Colossal Health : 10
Power up : 10
SMG Mastery : 5
[b]Alien Invasion Perks
Power in Numbers : 10
Champion of light Artillery : 10
Atrox Secondary Genome : 6
The idea here is, i only need 5 points into Heavy Ranged for the evade debuff perks, and I only need 5 perks into SMG mastery for Jarring burst, anything beyond that is overkill when you have Power Up as thats all the perk damage you need. Colossal health is perked to 10 since Draw Blood is great vs evaders an a good source of healing, since i'm in evade setup I lose out on about 110~ heal delta so keeping CH maxed for draw blood as both a damage perk and heal perk, as well as flat out having 2350 more HP compared to having only 5 perks into it helps make up for this primary weakness.
PiN/Cola are self explanatory. Secondary genome is for WiT and the other perks into it are just for trickle down to evades/etc.
And for anyone wondering a rough idea of what my stats are without any temporary buffs from items like Reanimated cloaks, no PvM buffs like 12 man, just setup + org contracts i have the following
Equipment/Skill Statistics :
Health : 24588
Nano : 7300
AC's : 10-11k on all
Dodge Ranged : 3016 (3336 with wit of the atrox, can go higher with pvm buffs, swaps towers, etc)
Evade Close : 2911 (again can get more with some simple swaps and short-term buffs like reanimated cloak active, etc)
Nano Resist : 1800
For a soldier there are several relevant attack ratings, so i'll list them all, this will be after the AAO allocation. Again same as before, just static self rating, no buffs, swaps, etc this means hud 3 defensive is in as well as notucomm equipped, those 2 simple swaps net almost 100 additional AR when needed, just keep this in mind.
Assault Rifle : 3127
Ranged Energy : 3001
Pistol : 2901
SMG : 2911
As you can see here, anyone with less than 3327 dodge-ranged will get perked easily after I land tracer by TT/LPT, compared to a full offensive soldier the only profession that i'll lack the attack rating to perk that we could already perk with these two without 1-2 easy swaps will be adventurers in limber, but those professions only needed to coon our alpha and they would survive us anyway. Since troa'ler gives -2000 full auto, the professions i might actually need to land Tracer against first(enforcers, keepers) i'd be swapping to envy for full auto anyway, thus tracer will land and i can easily follow up with TT/LPT cycling.
Full Auto Skill : 2524
Burst Skill : 2398
Aimed Shot Skill : 1679
Multi-Ranged : 1759
These are just miscellaneous weapon skills I thought people may want to see, so I included them. These numbers did not include AAO so the attack rating for each of these skills is not shown.
As far as nano's go, i can cast anything i want and I rely on AMS 3. I did not have IP for AMS 4 with this setup, it's castable with CoNC perked but I do not feel its necessary against anyone other than soldiers who won't be capping full auto on me in this setup anyway.
Feel free to leave feedback or suggestions if you think there's a way to improve this setup.