These issues are or will be submitted as a result of the doctor community voting out of all the doctor issues:
[list=1][*]Trader debuff protection nano's are useless
The nanos that should protect us better against trader debuffs do not work well at all. The problem is that they do not enhance our NR to counter a debuff, but before their nanos is cast. This results in that the trader is not in recharge for his/her debuff and can just spamclick it till our protectnano is nullified (in reality that means 2nd try always lands, and theres no time period between tries). If you want us to be good against traders these have to get serious enhancements. A good idea from our community was to make them work like the engie special blockers.[*]HoTs are too NCU-costly
Heal over Time nanos are underused in teams. People very rarely have the NCU free for them, and aren't keen to do so because they take up too much NCU-space. The Fixer HoTs in 14.4 are far better, being longer and smaller. That's understandable, as Fixers are intended to be the masters of health regeneration. But our HoTs could do with being smaller, as currently they just aren't worth the NCU they take up.
This issue once was replied by Cosmik saying they will be changed but no ETA; It's been a while now. A long while. New ETA's?[*]Doctor tradeskill costs
Making resto-stimms is such a costly procedure and need so low Pharmacy skill that they end-result tends to be way too high easely and the costs make them ill-wanted. The tradeskill process for nanochargers asks such a high skills for so little gain (50 chargers which you can find in missions too!) that its never used as well.[/list=1]
This list can change if something more important comes up of course