Yes they seem to have forgoten nt shields are also shields.
Yes they seem to have forgoten nt shields are also shields.
if you cant see how fixer is good then i suggest you take a 2nd look
1: then are unperkable even with mr you cant perk.....
2: you evade a high protion of normal hits
3: you can get 3k~ ar
4: you have as/burst/fa without needed to swap weps
..... clearly this is underpowered i vote fixeds get a 1k heal nano and another 500 evades
Nekrofiil: | Your smart ass thread got deleted. I feel sorry for you
--- cut wrists imho :>
Originally Posted by Kinkstaah[Redliner]: What I write on forums is one thing, how I act ingame is another story. If you have any complaints about my ingame behaviour, feel free to send any AvR officer a tellOriginally Posted by Avon
Originally Posted by PooNaGe
Nekrofiil: | Your smart ass thread got deleted. I feel sorry for you
--- cut wrists imho :>
Originally Posted by Kinkstaah[Redliner]: What I write on forums is one thing, how I act ingame is another story. If you have any complaints about my ingame behaviour, feel free to send any AvR officer a tellOriginally Posted by Avon
Originally Posted by PooNaGe
i would say NTs are pritty balanced now.. right ower the middle line.. dont think they shuld get more tho -.^ There pritty equal to soldiers imo O.o
(oh and if you feal like doubting what i say just check my forum "title" i hunt these guys down on BS for the fun of it simply becuse where almost compleatly equal, if a NT messes up even abit he will go down like a punk whithing seconds... but the same goas for me..)
Dont complain about NTs new defense - agents can still kill them in 1 alpha pretty easy before the NT even can think about nuking the agents butt.
So can everyone with enough HP (staying power) and a huge alpha.
No need to PHEAR ME! anymore - Im gone
the real thing, Horias, is why NT's shield do works against all attacks, while everyone else got his shields (self and other) nerfed?
Ok so where all bumbed out about loosing RRFE vs Specials
But the whole "OMG why shuld they be the only once!" thing dosent work for me realy in a game like AO where were suposed to play diffrent proffesions that do diffrent stuff...
As long as it aint totaly ower powerd i dont have a problem whith it even if i dont have it.. (even if i shuld <.<)
NTs are fine, I might have misphrased my opening post, I'm not after NTs (they require a lot less skill to kill with than any other prof but that's another topic). They kill me, I kill em . I just find it a bit odd that an "absorb" shield is working like how the reflects should/did.
Make that four.
I think guard is overpowered, especially on the current post 40% cap mechanics...it essentially acts as a big absorb shield. 80-90% of the damage dealt to an nt is 'absorbed' by redirection to the NT's nano pool. This means that even a massive alpha will fail to (a) kill the NT or (b) deprive the NT of enough nano to kill you. I don't know of any other profession who's defenses will nerf a hot-swap soldier alpha so dramatically. In the world of alpha-kills galore, AMS is NOWHERE close to this effective, despite it's longer duration. Guard is inconsistent with the glass-cannon concept.
See below. I approached and hot-swapped. AS, Fling, FA and Burst add up to ~1k damage...
You hit *random NT* for 15 points of radiation damage.
You hit *random NT* for 288 points of Aimed Shot damage.
You hit *random NT* for 89 points of Fling Shot damage.
Someone's damage shield hit you for 8 points of damage.
You hit *random NT* for 288 points of Full Auto damage.
You were attacked with nanobots from *random NT* for 3552 points of radiation damage.
You were attacked with nanobots from *random NT* for 3376 points of radiation damage.
You were healed for 240 points.
You were healed for 240 points.
You were attacked with nanobots from *random NT* for 2805 points of radiation damage.
You were attacked with nanobots from *random NT* for 3395 points of radiation damage.
You were healed for 566 points.
You were healed for 240 points.
You were healed for 591 points.
Someone's damage shield hit you for 8 points of damage.
You hit *random NT* for 288 points of Burst damage.
You were healed for 240 points.
Your reflect shield hit *random NT* for 61 points of damage.
Your damage shield hit *random NT* for 36 points of damage.
You were attacked with nanobots from *random NT* for 595 points of fire damage.
Someone's damage shield hit you for 8 points of damage.
You hit *random NT* for 96 points of projectile damage.
You were healed for 240 points.
You were healed for 568 points.
You were healed for 1079 points.
You were attacked with nanobots from *random NT* for 1710 points of radiation damage.
You were attacked with nanobots from *random NT* for 2558 points of radiation damage.
You were attacked with nanobots from *random NT* for 2773 points of radiation damage.
You were healed for 240 points.
Someone's damage shield hit you for 8 points of damage.
You hit *random NT* for 180 points of projectile damage.Critical hit!
You feel the core of your being shift, as the source makes room for a divine presence. '*random 3rd party* ' has reached enlightenment.
Your reflect shield hit *random NT* for 61 points of damage.
Your damage shield hit *random NT* for 36 points of damage.
You were attacked with nanobots from *random NT* for 1296 points of fire damage.
yes Vex totally unfair, just think about it, who needed a cocoon nerf? it was for the exploiters right, but instead of only nerfing them, they nerfed ALL absorb, but for NTs, they nerfed evryone BUT them, i mean wtf, are they just playing with us, see how Vex hit a cap of 288? while under ams 4 soldiers can still get hit for over 3k
basicly not only Nts hit trough nerfed stuff, but they have it even better and not nerfed O.o
its WIERD, and if they just forgot about it, they should fix it, but they wont, because the prupose of that was to make Nts hard to kill :P it would be like undoing what they did...
messed up anyway
its like they forget about the rules of *evryone gets the same nerf* reflect nerf, EVRYONE got affected by it, all rrfe users, now keepers's perks are near useless as you can cap them, soldiers..you know about that...but now, NTs have a nano that is like half absorb half reflect, which those two got nerfed, yet they make it work like there wasnt any nerf O.o go figure
I am talking about their new scheol-quest reflect nano, which does divert 22% of the inc dmg into their nanopool, they can have it running at all the time and it effectively reduces 40% caps to 31% since it's an "absorb" and not a reflect. It works like how reflects did, only difference is that it still works, while you cap everyone for 40% right thru RRFE.
P.S.: If the NTs is running around with 6-8K HP, 528-704 dmg will be diverted into their nanopool with a capped hit, I seriously doubt any 220 NT will even notice that at all.