I am working on a few extensive suggestions, but something that would really help is a general opinion on the following ideal for AO. Is there a large enough range of skill values in AO to create proper diversity between and within setups?
The differences between high and moderate evade professions can be only a few hundred evades at the most with short term perks making up a bulk of the difference. Attack rating for a high AR profession can be 3500 and a moderate one is 3300 and low is 3100?
Keeping the ratios the same, would it be easier to balance professions if we had double our current skill values as an example? This might not need to apply to all areas either, as inits, runspeed, tradeskills, etc will likely be unnecessary to change (exceptions with weapons like the AMEP for engineers can be adjusted with attack skill changes).
I personally think that the difference between what is a high value and what is a low value is too close and makes balancing difficult, so what does everyone else feel?