"Neutnet relay: [PvM] *220 bureaucrat*: Starting 12man, need Enfo, Doc, Keeper, reflects."
"Neutnet relay: [PvM] *220 doctor*: Looking for crat/keep/enf for 12m pst "
"Neutnet relay: [PvM] *220 soldier*: still need doc/enf for 12 man. pst
"Neutnet relay: [PvM] LF enfo , crat , doc and soldier's for ipande / pst [220 doctor]"
hehe, sorry them.
In my list anyway advy should not have as much damage output as engineers, sinces they are a more whole rounded profession. That doesn't mean they should be nerfed in damage, but engineers should be top DD in the list with soldiers (and some other clases), the difference comes from the difficulty of displaying the engineer toolset and the different damage sources both should have.
I agree that Engineers should be doing top tier dd. However, of the pistol using "damage" professions adventurers do have it rough in terms of damage output considering that they have no secondary forms of damage infliction.
In all honestly, the adventurer "support" toolset is not that powerful or relevant to today's game play. Of course that could be said of various other professions as well, which is why there's a rebalance act to begin with.
You hit Tarasque with nanobots for 18280 points of melee damage.
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How much is enough?
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While I agree with that to some point, there is part of me, connected to the game, that tells me its wrong - Way I fell it is about toolset as a majority of class power: limiting weapons to certain proffesion is boost its ability, while other must uses they toolset in other field (heals,roots, blinds, pets whatsover). Problem with this is, that player with poor gameing skills will have same weapon as (ie soldier, and will dead same dmg - that is ok to him, but good player, same proffesion, same weapon will get it work better, cause he will use his tollset, while soldier still has only his weapon.I don't like weapon limits. If someone manages to get the skill he should be able to use it. The difference does not come with the weapon but with the weapon template.
As OP stated, there was reason some powerfull weapons were usable only by class meant to tank/deal damage, while others was forced to play their role, but now i see all about DMG (even small chats tells me something is wrong, where doc deals more dmg then soldier - but soldier cant heal).
Question made above is very important to me - I didnt realised how bad game went. Example? Building DD doc at lvl 126 and you can get close (cept FA) to total soldier dmg (I got both TL4 and 5), this makes easier to get DD team (where everyone deals DMG), but you wont be as much wanted as a doc who heals (fast kill - no threat, no death). As I stated ealier, I know how t play my proffesion (doc in this case), and its DD setuped, but as a support, I would like to see myself to be wanted due my heals. AO tends to get solo online - all expansions boosted DD to such exttent, that certain proffesions can solo pretty much everything.
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You may see it in that extent but the problem could simply be that the sold is the one that needs improvement in that level range. Also doctors can attack multiple targets at once unlike a sold which can also change the DD rating by a large amount depending on the amount of extra mobs the doc has DoTed.
Obligatory "lol, RK1" comment. Just because you can climb DD charts in raids, it's probably because other people are slacking. In modern raids (i.e. no zerg, so range doesn't help that much) there's no way you can hold your own to a decent shade/ma/crat/engie/soldier. And possibly a few others.
While I am not pushing for advys to be anywhere in the top 6 or so DD, it would be cool if there actually was support for the raids that is useful. A soldier brings so much more into the table in terms of damage mitigation and damage dealing. Engies are arguably more valuable in teams too than advies (reflect if you couldn't get a soldier, and yes the blind helps with adds, lots of DD), and crats are more useful than the previous two combined.
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Rokroland, 170 Engineer No more crab for j00 Northern Front on ex-RK2
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Yeah, true that I don't. Similarly, I could claim that top 5 and up in Zod raids used to be regular back in the zerg raids - when I went, I usually was. This was mostly due to not slacking, and using mini pit lizard instead of leet (hax! I guess Phatznet will ban me now). So your point does stand - a ranged advy can be "quite" good DD.
Still, I do have some idea of what is possible and what is not, self buffed or teamed. I have never owned a (e)RBP or ACDC, or actually used the suicide symb, but those can be approximated by stuff like DB/12m buffs. And I get a quite good idea of how far you can push it. So I stand by my previous argument that shade/eng/crat/ma/soldi are definitely going to OD you by a lot if they put similar effort into their setups, and button mashing.
But you can gladly prove me wrong. Show that setup where you have +900 more add damage than the usual ranged advies.
Eroz, finally 220/26/70 Adventurer & proud General of Regulators on ex-RK2 (outdated) equip
Rokroland, 170 Engineer No more crab for j00 Northern Front on ex-RK2
Ranged roxxorz!
Sig last updated properly when West Athens still had people sitting about the subway.
Max possible Advy dmg while running Machete Flurry no? Could have added Sinew, but I figured that was just too much of a sacrifice.
You also forgot this. You have Shadowstalker instead of lightstalker (auno issue, I guess), but you're also missing Ambidextrous 5. Wtf with the HHAB, if you go with the Berserker symb you're obviously not going to PvP. These with a quick look, there may be more.
Pro of non-poison damage setup is, you gain when teaming a soldier or fixer, since their dmg buffs don't stack with Poisonous Bite. Also, you can use Hasty Augmentation Cloud boosted-graft when solo.
Eroz, finally 220/26/70 Adventurer & proud General of Regulators on ex-RK2 (outdated) equip
Rokroland, 170 Engineer No more crab for j00 Northern Front on ex-RK2
Ranged roxxorz!
Sig last updated properly when West Athens still had people sitting about the subway.
You find it wrong that an Agent changes weapons to be good DD, but you're complaining that if Engineers go out of template and start using full auto, they get good DD? Your logic is lacking.
One of the great things about AO is that for the most part, any profession can be crowbarred into any weapon setup. How well it performs is another matter, but the point is, we can.
Adventurers also have tools to assist in the fact that their fights last longer. When a Crat is soloing, the Crat has absolutely zero damage mitigation, other than evades. At end game, mobs hit hard. More damage makes the fight shorter, a consequence that the Adventurer needs to deal with less.
Possible that the HHAB was included since there was a lot of talk about DD at zods/beast.
Any profession can gear up for decent DD, or pro DD. The difference between the professions is how much needs to be sacrificed to get that DD performance.
A Soldier sacrifices much less to be decent DD than say, an Engineer, a Doc or a Crat. Sure a Crat can show up, rename pets and half arse it, but a PvP Soldier can pop off a 15k FA every 11s as well.
Too much is made of PvM DD. Who cares and why? What needs to be sorted out are the professions outside of the big four most desired. Soldier, Doc, Enf, Crat can take on any encounter in the game pretty much. Hell a Crat and a Doc can take all the Zods, TNH and Beast.
The others need to become more than just extra damage.
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I never said that. I find it wrong that certain profession got weapons made especially for them with increased base damage to make up for their weaker template and skill. I'm all for open weapons for everyone. If you can't get the skill to equip a hexous ql 300 you just have to use a ql250 one or whatever. but you will have your pets or nukes or whatever to make up for that. what i find wrong is that eg. since mps can't get 2201 bow as easy they get a xan weapon with lower requirements - but increased damage. and many of the weapons following that logic are even profession locked, so other professions can't even abuse them - like agents do with xan bows and shotguns.