This would explain it, then.
Yeah, my settings are correct otherwise and I'm not using the increased resolution on my desktop, but I run windowed/borderless by default as well and I didn't notice any changes with the new resolution.
I took a look at the downsampling guide and sure enough, downsampling doesn't work in windowed mode unless you run the resolution on your desktop as well (which also causes issues with AO launching for me), so I started trying to run it fullscreen which caused the crashing issues.
So the benefit I'm seeing in those screenshots must be a result of the 32x CSAA (I run 16x normally), and downsampling just doesn't seem to cooperate with AO. Likely the same reason SweetFX and nVidia 3D vision don't: directX 7
I just turned up my CSAA to 32x, and took comparison screenshots between the two resolutions. Not that I want to burst anyone's bubble or anything
, but you can see the comparison
here.