Breed perk lines:
Atrox 2nd genome:
Wit of the Atrox: I don't see how 1200 AC and 500 HP can be useful on any toon. Neither PvP nor PvE. I'd rather see 100 NR on this. Would benefit any prof at all TL's.
My Way: It's self, only heals hp but it still heals for half the amount of survival? My suggestion would be 5k AoE taunt on 10m and a 350 hot every 2s for 20s. Would be useful to tank wannabees and a downside to others.
My Own Fortress: change AC into layers. I'd see like 30k layers for 5s.
Nanobreed Primary Genome:
Notum Domination: change the init debuff into an AAO, there are too many init debuffs in this game already.
Synthesize: Remove the nano cost modifier (or make it increase the cost?), increase duration to 20s and nerf nanodamage mod to 25%
Solitus Alpha genome:
Sphere: add +25% nanodamage mod to it.
Alien Perk Lines:
The Call: Why did you add 100 conceal? Adventurer spy skill is perception.
Embrace:
Mistreatment: with such a low NR def check, docs will land this perk on anyone but enfos with rage running and it will be a capped hit on most. Force docs to work a bit more on their nanoskills.
Close Call and Nano Transmission seems pretty useless on a doc to me.
Mutate: Why did you add 52 fast attack? This will only mean +26 AR on fast attack special. Should be AAO imho.
Group Perk Lines:
Notum Source:
Notum Overflow: Change Nano Vulnerability into team nanodamage mod maybe? Reduce timers.
Profession Perk Lines
Ferocity of Nature: 'User must be morphed' req doesn't make sense. There's no reason for an adv to not be morphed. Actually there are little reasons for advs to go with anything else than wolf morph. Add different effects depending of morph.
Aura of Revival: Make Revive a team perk. But even with this I doubt keepers will perk this line. Would be better to make this line 4 perks long like NT line.
Blessing:
Curing Touch: didn't you forget that this perk action scales with level? It heals for 7kish atm with 10 perks in Blessing on a 220 keeper. 220 keepers have roughly 1700 body dev which means that it will heal for 3500 now. Values have to be doubled. If this scales with body dev, make the line gives body dev instead of max HP.
Holy Mark: Mark of Sufferance remained the same while it's the worse perk action in this line. Make it a small heal instead of the hot and reduce the recharge to 30s so the blind/dot remover is useful.
Street Samurai:
Honoring the Ancients: by the time you can get this perk action you can already cast the 1000% fear resist aura. Remove the fear resist from this and add some root resist (50% or smth). Making it team would be even better.
Notum Siphon: Rescale that line so you can perk it from level 10. At that level, NTs have nothing to perk and nano is an issue for them.