Twist things around? What are you even talking about. Surely you didn't think "wait out the 25s Tranq lasts" meant /lounge and just let the Agent wail away on you? Because that'd be plain ol' stupid.
I can't log in to check right now because of Awesomium sucking donkey balls, but, if I remember correctly it's 2000ish runspeed with wolfgraft.
We can't conceal if we're under attack. Rest is irrelevant and if the Agent uses stuns anywhere outside of the Enf's alpha he's dead meat.
Agents, also, always have their tools available. Especially the 90s cooldown stun which allows them to survive alphas, but which they also need to kill healers - in other words, permalocked. Then we always have NF Coolant Sink on. And also Healer Cloak. As well as extra hp gear.
CH does
over 40000 healing per cast so any time the Agent uses it he's back on full hp.
PS: Fear isn't -required- to alpha Agents. It's just a cherry on top of the alpha, that you can use if you want to be "sure" he dies.
Is that why good Enfs like Forz and Impetu use Groin Kick in random encounters? Please tell me more.
In fact I'd rate MoM as an essential perk line if you want to stand a chance against healers. I would give up Form of Troll for Manners of Mongo: the big runspeed debuff on Troll Form makes it a pain to use effectively in PvP, and besides decent Agents have learned how to stim out of your stuns
years ago. Can't stim out of an init debuff though.
I would go for
this perk setup with my own Enforcer; it guarantees dead healers and has plenty of survival/healing.
Signature or not I knew for a fact you weren't 1hb/1he mix anymore right now, and that is what we are talking about now. 1hb/1he "way back when" was very different from the state it is in now, and you know it!
Agents can survive Enforcers if:
a) the Enf is a failure and doesn't know how to deal with Agents.
b) the Enf is a failure and doesn't have MoM perked.
c) the Agent went to great measures to prepare himself for an Enf alpha, including big setup changes.
C only happens in duels. Which leaves A and B, or "option D": the Enf turns the Agent into a small red stain on the floor.