Sorry if this comes across as being a stupid question. I petitioned about it and, apparently, not even a GM knew the answer. The limit seems like quite a setback for something called a global market.
Sorry if this comes across as being a stupid question. I petitioned about it and, apparently, not even a GM knew the answer. The limit seems like quite a setback for something called a global market.
21 items per container seems to hardcoded pretty deep into the caverns of old spaghetti code, I bet it's not going to be a trivial thing to change.
You can open extra shops of 21 slots each, see item shop next month
New Engine - Announced: June 2007 ETA: Soon™ I'm speechless (June 2015)
Rebalancing - Announced: January 2009 ETA: December 21, 2012 Started! (April 2015)
New TL7 Pets - Announced: March 2009 ETA: Uh...
AS Changes - Announced: July 2009 ETA: TBA
Parry/Riposte - Announced: October 2009 ETA: ??? Did it! (April 2015)
Perk Changes - Announced: October 2009 ETA: Right after server merge Started! (April 2015)
Breed Change - Announced: November 2009 ETA: Hell freezing They did it!!! (Oct 2012)
Beta Server - Announced: January 2010 ETA: Pigs Flying Did it! (Feb 2014)
I love having to log and relog multiple chars just for the sake of it.
Last edited by Demoder; May 9th, 2012 at 15:45:30.
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Thor Mastablasta Hammersmith - Level 220, AI 30, LE 70 Clan Atrox Nano Technician - Setup
The Red Brotherhood
I'm a Nano-Technician, don't ever expect me to fight unbuffed, alone or fair.
Means: about f'ing time :P
Satenia: heresy <3
Znore: Mastablasta <3
Kinkstaah: I have agro from many mobs ;(
Madarab: we are aoe class, we are supose to use pistols
Marxgorm: the NT toolset does not fit into my raiding tactics
My guess is - to stop people from using the GMS as an extra (infinite size) backpack.
Now if only they would get over that issue and just lock the stuff you put on GMS to your inventory/backpacks/bank (like you lock your equipped items), and then raise the limit to as much as you can normally hold...
•••••••• zDD - a Damage/HEALS/Tanks/XP parser ••••••••
Thor Mastablasta Hammersmith - Level 220, AI 30, LE 70 Clan Atrox Nano Technician - Setup
The Red Brotherhood
I'm a Nano-Technician, don't ever expect me to fight unbuffed, alone or fair.
Means: about f'ing time :P
Satenia: heresy <3
Znore: Mastablasta <3
Kinkstaah: I have agro from many mobs ;(
Madarab: we are aoe class, we are supose to use pistols
Marxgorm: the NT toolset does not fit into my raiding tactics
Most people would have no problem finding not 21 , but 210 items to sell if managing multiple shops wasn't such a hassle.
running to shops keep my candy loving chubby shade in tip-top shape! leave the gms alone^^
MyNameIsCani 220 Trox Solja
Canibaal 215 Trox Enf
Canifix 215 Trox Fix
Pureevul 220 Trox Shade
Canikeep 220 Trox Keeper
Deathreturns 220 Solitus Doc
Alphadawg 164 Opifex Fixer
CanIKillYou 150 Solitus Adv
Canistrikes 80 Nano Agent
I'm curious, why would people use it for infinite storage? I've leveled to 220 three times and even on a 7 year old, former froob, tradeskiller, there is not that many items I would want to keep for myself...
Oh right need 30 bags of social outfits
New Engine - Announced: June 2007 ETA: Soon™ I'm speechless (June 2015)
Rebalancing - Announced: January 2009 ETA: December 21, 2012 Started! (April 2015)
New TL7 Pets - Announced: March 2009 ETA: Uh...
AS Changes - Announced: July 2009 ETA: TBA
Parry/Riposte - Announced: October 2009 ETA: ??? Did it! (April 2015)
Perk Changes - Announced: October 2009 ETA: Right after server merge Started! (April 2015)
Breed Change - Announced: November 2009 ETA: Hell freezing They did it!!! (Oct 2012)
Beta Server - Announced: January 2010 ETA: Pigs Flying Did it! (Feb 2014)
On my chars I used 4 shops for symbs only, have no time and will to maintain more. On my froob chars I still have more than 20000 items (hundreds and thousands of arul saba gems, biomaterials, pocket bosses patterns, etc.), with no real way to ever sell them. After adding of buy orders, the 21 item limit is seriously very low.
Please atleast divide the sell and buy orders (separate limit for both). The chance to selling stacks of items or buying one of a stack will be very pleased adddition too.
I wonder how big the market would get if every toon was allowed say 100 or 500 slots? Right now, I usually only put the high credit items or highly needed items in the shop to sell since space is a premium. And mainting shops on lots of toons is also a pain.
More slots = more items moving in the game. I think that would be better for everyone. And with the current 6% tax, one heck-of-a credit sink.
On another note - would love an answer to how the "org only" shop is being addressed - if at all with the new market system. That is a great benefit for the org and I would hate to lose it.
Utopia
The continued search for an ideal community possessing a perfect socio-politico-legal system.
“ The first thing a child should learn is how to endure. It is what he will have most need to know. ” — Jean-Jacques Rousseau
Getting rid of the 21 slot limit would be interesting supply and demand-wise.
It used to be minor fun to put bio-materials on one toon's shop in strange QLs but with high price. Because someone needed most of them eventually. It wasn't a huge profit, but it was fun.
If I could just stick everything in a player shop, that'd undoubtedly mean more supply, lower prices, but a more lively market too.
By the way - with the new system, is there any (easier) way than currently to check what the others are selling their similar items for? And is it sufficiently easy?
Eroz, finally 220/26/70 Adventurer & proud General of Regulators on ex-RK2 (outdated) equip
Rokroland, 170 Engineer No more crab for j00 Northern Front on ex-RK2
Ranged roxxorz!
Sig last updated properly when West Athens still had people sitting about the subway.