Thank you for the update Ilaliya and I appreciate the turmoil you are all going thru with all these location and staffing changes.
I wish the community could be more positive in their thoughts for you, the team, and AO's future.
When more is known I know we all would appreciate an update of who among the current team will be going to the Raleigh, NC location. I am hoping for as much continuity in the team as possible & knowledge of AO.
Thanks,
Kinnik
Dysfunktion.
Trypants.
Setup.
One bright day in the middle of the night,
Two dead boys got up to fight.
Back to back they faced each other,
Drew their swords, and Shot each other.
A deaf policeman heard the noise,
He came and killed those two dead boys.
If you don't believe this lie is true... ask the Blind Man, He saw it too.
If you love something, let it go.
I'd encourage remaining subscribers to get out like rats from a sinking ship, but let's be honest, the ship sunk long ago. A more accurate analogy is that the ship has finally sunk so deep that it's no longer detectable by sonar.
AO will live on in your happy memories of crowded servers and active development.
Jebus, i really cant stand the thought of being suckered into financing FCs new kiddiegames while only an extremely tiny fraction of my money will be spent on the skeleton crew that will be running maintenance only.
shared pool of people working on all 3 games. . .wonder where ao ranks in priority. seems like the only thing thats gonna happen first half of '13 is putting out stuff thats already been finished. my spidey sense tells me we'll be fed vague promises and have no real aditional work put into game till population loss shuts down the last server. theyre squeezing the last bit of blood from the turnip. i feel bad for devs/staff who have been trying to get stuff moving despite the corporate axe hanging over there heads. i dont doubt there are people there who love ao and genuinely want to see it reach somewhere near its potential. there IS a large group of people who want to play/pay for a game like ao. so sad to see fc unwilling to invest the resources to make it marketable
Shadows and dust!
New Engine - Announced: June 2007 ETA: Soon™ I'm speechless (June 2015)
Rebalancing - Announced: January 2009 ETA: December 21, 2012 Started! (April 2015)
New TL7 Pets - Announced: March 2009 ETA: Uh...
AS Changes - Announced: July 2009 ETA: TBA
Parry/Riposte - Announced: October 2009 ETA: ??? Did it! (April 2015)
Perk Changes - Announced: October 2009 ETA: Right after server merge Started! (April 2015)
Breed Change - Announced: November 2009 ETA: Hell freezing They did it!!! (Oct 2012)
Beta Server - Announced: January 2010 ETA: Pigs Flying Did it! (Feb 2014)
We need a crazy person, a crazy rich person to buy ao off from funcom and have a small army of devs/whatever else is needed working for him/her so stuff gets done and none of this pooling resources crap
Don't you just hate this kind of ppl
http://redwing.hutman.net/%7Emreed/w...rouscranus.htm
Well, we had a president of the US (GWB) anybody could feel brighter than.
Now, we have top management any of us can feel more competent than.
Let me get this straight:
a) all their important forecasts have been wrong
b) they remedy their lack of vision by constant reorganizations that make sure very few people are ever working on something that adds value while adding to costs through constant opening/closing of locations and moving people around
c) they move the AO team 2 months before the most important deadline, the one everybody has been waiting for, for ages, and complaining loudly about
d) they manage to "organize" the moving in such a bad way that developers can't work... how is that even possible? Is the engine guy packing the toilet paper now?
e) they decide that while reducing the size of the bone-thin AO team, they will make them sustain/develop 2 different engines/clients simultaneously
f) there is a branch already done, but patching it is out of question for 6 months (more actually)?
g) developers now will need to be able to work with AO, AOC and TSW's code? Maybe have them teach ballet too?
h) there will be less red-tape because developers/customer service/billing teams are in the same building? Think what could be achieved if the janitor was there too.
I'm not even tackling the elephant in the room.
There are no problem that an absence of solution could'nt solve
Wielder of the "IWin" button.
New Engine - Announced: June 2007 ETA: Soon™ I'm speechless (June 2015)
Rebalancing - Announced: January 2009 ETA: December 21, 2012 Started! (April 2015)
New TL7 Pets - Announced: March 2009 ETA: Uh...
AS Changes - Announced: July 2009 ETA: TBA
Parry/Riposte - Announced: October 2009 ETA: ??? Did it! (April 2015)
Perk Changes - Announced: October 2009 ETA: Right after server merge Started! (April 2015)
Breed Change - Announced: November 2009 ETA: Hell freezing They did it!!! (Oct 2012)
Beta Server - Announced: January 2010 ETA: Pigs Flying Did it! (Feb 2014)
So FC is trying to be like Valve, where the developers choose what project they'd like to work on, or what?
{removed}
Last edited by Anarrina; Jan 26th, 2013 at 04:44:24.
The part about consolidating resources to NC, in the US, rather than in Montreal still bugs me. I have a hard time believing that they can operate more cheaply here than in Canada. With the reductions in staff overall I would think that all CS/QA/billing could have fit in the current space they have in Montreal and I would think those divisions could be moved with less disruption than moving the Dev teams (the ones who make the games) south.
What might tip the balance in favor of having most assets in the US is the differences between bankruptcy laws here versus in Canada, if they foresee this as a slow death spiral...any legal beagles here know anything?
.
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Dagget
President,
Venice Academy