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Thread: What prof is the most OP (solo pvp at tl7)

  1. #1

    What prof is the most OP (solo pvp at tl7)

    Here is my list :

    OP profs :

    Doctor - Engi - Trader - Enforcer - Ranged advy

    Balanced prof :

    Ma - MP - NT - Melee advy - Soldier - Shade - Crat

    Not loved prof :

    Agent - Fixer

    Hated prof :

    Keeper

  2. #2
    Quote Originally Posted by laillea View Post
    Here is my list :

    OP profs :

    Doctor - Engi - Trader - Enforcer - Ranged advy

    Balanced prof :

    Ma - MP - NT - Melee advy - Soldier - Shade - Crat

    Not loved prof :

    Agent - Fixer

    Hated prof :

    Keeper
    LOL @ soldier and melee adv being balanced

    K. My list:

    OP profs: Doctor - Engi - Trader - Enforcer - Adv - Soldier - NT

    Balanced prof: MA - MP - Shade - Fixer

    Not loved prof: Crat - Agent

    Hated prof: Keeper

  3. #3
    wow.. i just dunno what to say...
    Moonbolt - 220/26/something. Trox Enf RK1 General of Hells Heroes.
    Renswind - 220/21/67 solitus trader.
    Moonkiss - 219/21/something opifex shade.
    Mooncloud - 150/18/somethin solitus MA.

  4. #4
    My List

    OP profs: Doctor - Engi - Trader - Enforcer - Ranged Adv - Soldier - NT

    Balanced prof: MA - Shade - Crat - Agent - Melee Adv

    Not loved prof: Fixer - Keeper - MP
    If it's not broken your not trying hard enough.

    Grind42 General of Athens Paladins

  5. #5
    I sincerely disagree with several of your posts guys... There are trox keepers who I can't perk with 3300 AR that is not "hated".

    OP: Doc, Adv, NT, Eng, Trader

    Balanced: Enf (w/o MR...), Soldier, MA, Shade, Fixer, Agent, Crat (yes I have a 220 crat...) keeper

    Not Loved: MP (tough to guage... there are so few left...)

    My opinion is that if you play your prof right then for the most part it will be balanced.

    Docs... yea too much healing... too much nano.

    Adv... erm... too many threads bout this

    NT... NR needs to work... at least sometimes. I have 4k NR on my enf with procs+rage up and whatnot... and still get roots landed on me...

    Eng... blockers... heals... dd... nearly balanced but too much love with the blockers.

    Trader... I understand drains... but COME ON!!!! imo they last too long, and NR needs to work

    Enf... MR makes em OP. Otherwise they have heals, they have HP, and if played right are good. People new to playing an enf will die every time... shows me that they're right on the mark.

    Soldier... Fa, Burst, perks, AMS, heal. Repeat. they have a weakness, and a well played toon can bring them down. Same as enfs. The good ones are hard to kill.

    MA... seems balanced, might need a bit more damage from their special attacks

    Shade... Same as enf- if well played they are balanced

    Crat... a good defense, a decent attack rating. Better pets would make them more loved... Can debuff inits, nuke and shoot. Large toolset. They aren't gods anymore but they definitely aren't "hated"

    Agent isn't "not loved" Look at that little devil that runs around tl7 BS and says "duel?"... he has fun with his toon... can knock a lot of people on their asses. (Not all... but some ).

    Fixers... they are supposed to have evades... and they do. Just because an enf with Chall+ MR can perk them doesn't make them unbalanced. They could do with some NR tho...

    Keepers... not loved? What!? 3300 AR and I can't perk them... heals out the wazoo. No they can't kill people fast as a sold... but COME ON... they aren't embarassing.

    MP... Less they have a shield they die... Kill healpet, kill MP, next target. They need an attack pet upgrade, or a viable weapon line...

  6. #6
    Quote Originally Posted by Mijjet View Post
    NT... NR needs to work... at least sometimes. I have 4k NR on my enf with procs+rage up and whatnot... and still get roots landed on me...


    Not another one. I've only just got Moonbolt away from this retarded comment.

    My list.

    OP: Ranged Adventurer.

    Balanced: NT, MP*, Trader*, Agent*, Crat, Enforcer, Melee Adventurer, Engineer, Doctors, Soldiers

    Could use some attention: Fixers, Shades, MAs

    REALLY need some attention: Keepers

    * This could change with the AS nerf, depending on what they're given to compensate.

    Notice how I don't have a big list of people I can't kill in "OP", because I'm not a moron. Someone spanking you, or landing stuff on you, doesn't make them OP.

    Ranged Adventurers are there because of the offense they have, along with a plethora of defenses. There is no ***** in their armour, other than zerg or idiot behind Advy keyboard.

    Someone mentioned not being able to perk a Keeper so that means they're fine. What? It doesn't matter if the Keeper can be perked by you or not, if they're hardly ever able to kill anything, which is where they're at atm. I don't give a damn what MR packing Trox Keepers can do, Trox != Keepers.

    Now, do I have to explain the reasons behind every single profession in my "Balanced" section, and connect the dots for everyone, or do I need to come back with pictures?
    Member of Spartans
    Hacre/Solitus/Keeper/220/29/70 - Ninpopotamus/Solitus/NT/220/30/70 - Charmming/Opifex/Crat/220/30/70
    Quote Originally Posted by randomalpha View Post
    in the end soldier is not Op or even near from that never was never will be just for the record only keepers are the ones before soldiers on the nerfest list
    Genius at work.

  7. #7
    apologize, didn't mean to offend, was just basing it off of my experience.

    NTs landing their nukes is their only form off offense. I understand that and think they ought to be able to land it on all profs most of the time... just looking for a revamping of how NR works... You need only look at an NTs kill count to see why I put them down as OP...

    I state that Doc is OP simply because they can chain heals until forever, I don't have a clue how I would fix this, but docs being able to tank 4 people is OP. Their offense seems relatively well balanced.

    We agree on Advy.

    Engi is difficult to place. I just dislike their extreme amount of Defense. They have awesome DD perks... but I think I see your point... only a well geared Engi is really "Scary" I suppose you're right on this one

    Keepers... They could use some offensive help, but really they are tough to kill at 220- and as far as killing someone goes... they have the same perks as a 2he enfo for the most part... so an increase in AR to make them just like Enfs?! Why the heck would you want that? I guess I'd say give them a way to sacrifice survivability for AR? Dunno- please tell how you'd like to see them fixed.

  8. #8
    My list after 1.5k duels and lots of duels watched

    "what were you thinking FC?" OP: engs

    OP: docs / MPs /Advs /traders / enfs /solds

    Balanced: Mas / NTs

    balanced but could use some attention from FC: shade/ agents/ crats

    nerfed: fixers

    cant kill sh***: keepers
    Last edited by RmikClan; Oct 26th, 2009 at 22:09:45.

  9. #9
    Quote Originally Posted by Hacre View Post
    :Not another one. I've only just got Moonbolt away from this retarded comment.
    im still not agreeing with u hacre so dont mention that u "got me away from my retard comment", im simply just tired of arguing with u.
    Moonbolt - 220/26/something. Trox Enf RK1 General of Hells Heroes.
    Renswind - 220/21/67 solitus trader.
    Moonkiss - 219/21/something opifex shade.
    Mooncloud - 150/18/somethin solitus MA.

  10. #10
    Quote Originally Posted by RmikClan View Post
    My list after 1.5k duels

    "what were you thinking FC?" OP: engs

    OP: docs / MPs /Advs /traders / enfs /solds

    Balanced: Mas / NTs

    balanced but could use some attention from FC: shade/ agents/ crats

    nerfed: fixers

    cant kill sh***: keepers
    MAs are balanced? Ah that's why you see soooo much of them pvping. Most accurate list I seen so far is Hacre's. And duelling a doc does not gauge a prof as to how well they do overall.

  11. #11
    Quote Originally Posted by navycut View Post
    MAs are balanced? Ah that's why you see soooo much of them pvping. Most accurate list I seen so far is Hacre's. And duelling a doc does not gauge a prof as to how well they do overall.
    lol if i did the list based on doc point of view it would be very different.....my list is based on huge amount of duels i have watched....and yeh i think MAs are balanced

    but anyway if i did the list on my doc point of view it would be this



    OP: docs / MPs /traders / enfs

    Balanced: solds /shade/engs

    nerfed: agents /crats/ MAs/ Advs

    cant kill sh***: keepers / fixers/ NTs
    Last edited by RmikClan; Oct 26th, 2009 at 22:09:22.

  12. #12
    Then you've never played one. Your post is about duels? Well in duels ppl have extremely specialised setups and they always have everything ready at the start of the fight and usually people do not kite. So duel performance isn't balance.

  13. #13
    A well informed person is one who has the same views and opinions as yours.

    A thread like this is largely pointless. I can post my own list, I can agree with someone elses list. Does that make the listed profs "totally OP" because I said so? Because others agree with me (or I with them)?

    Not a chance. It tells people who I think is OP based on who kills me, and my death could be because of luck, skill, or professional differences.

    If I find an idiot of an Engineer and kill him 60 times does that make them not as OP to top off a couple peoples lists? If I find a Keeper that whoops my ass does that make them strong?

    I know everyone likes to think that they're the best at PvP and everyone who loses or whines about losing is just a gimp/idiot which means that any lose they experience must only be because of professional imbalance and can never ever be because of luck or lack of skill (note that lack of skill doesn't mean you're not good, just that your opponent was better). But it is because of this assumption that these kinds of lists are pointless.
    Enter the Information Age
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    Tesgri - 220|17|58 (Omni Agent)
    Leara - 220|25|62 (Omni Doctor)
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    Means: "We have done way dumber things than this..."

  14. #14
    Quote Originally Posted by Ayria View Post
    Not a chance. It tells people who I think is OP based on who kills me, and my death could be because of luck, skill, or professional differences.
    Or, you could look at my list, and see that it's perfectly possible to have a fair and unbiased view. See how I have Traders listed as balanced, even though any Trader with a clue can bend me over lubeless?

    @ Mijjet: NR does work. NTs have a debuff to NR so that they can, as you say, land their stuff because apart from some very short term defenses, that's all they've got.

    With a Trader around, we don't even have that (balance), or a Doc/MA/Agent with a clue can really put the dampeners on an alpha that I use on everyone besides Soldiers (because SI/DM/IU/most perks is pointless against Soldiers).

    This is balance people. When various professions carry counters to your "OP" tools. That's why Soldiers are balanced because 3 professions can take away their god mode. That's why Agents need some attention, because they're so reliant on FP doc at TL7 and a plethora of professions can spoil that party.

    I wish people would open their eyes and stop looking at everything with only their own "omg I got owned, nerf nerf nerf NERF" experiences.

    Quote Originally Posted by Moonbolt View Post
    im still not agreeing with u hacre so dont mention that u "got me away from my retard comment", im simply just tired of arguing with u.
    Well then you're still wrong. Unless you'd like to swap accounts and I'll show you exactly how your Enforcer can tank and spank an NT, every-single-time you see one.
    Member of Spartans
    Hacre/Solitus/Keeper/220/29/70 - Ninpopotamus/Solitus/NT/220/30/70 - Charmming/Opifex/Crat/220/30/70
    Quote Originally Posted by randomalpha View Post
    in the end soldier is not Op or even near from that never was never will be just for the record only keepers are the ones before soldiers on the nerfest list
    Genius at work.

  15. #15
    im just as wrong as u are hacre, u see ur side of it and i see my side of it.
    its simple. ur a NT. u wanna land stuff more often. im a enf i wanna resist stuff more often.
    the hole point of syaing NR is broken is faulty tho cause NR is working as intended.
    its not as effective as the other evades thats all.
    but it sure is anoying with MPs landing a NSD on me when i have rage running, or set to pure numbers 3200 NR vs 160% def check.
    this has happened several times and no there wasnt a Nt around the times i am thinking about.
    it kinda just proves the point of how much less effective NR is compared to the other evades tho when a MP even trys to land that on an enf.

    ohh and simply stating.. ur wrong isnt gonna help an argument that has outgrown the sandbox.
    Moonbolt - 220/26/something. Trox Enf RK1 General of Hells Heroes.
    Renswind - 220/21/67 solitus trader.
    Moonkiss - 219/21/something opifex shade.
    Mooncloud - 150/18/somethin solitus MA.

  16. #16
    Well it all depends what profession are you playing.

    I see many ppl puting soliders and range advy on OP list, as agent those are one of the rare agent can win in duel. Also i didnt see anyone that put MA on "OP" list...Look at angevil, noone wanna duel him cause he beats almost everyone(except very good engis) in duel.

    So i guess it all depends on point of view :P

    imo

    OP: engi, Enf, MA, trader

    Ok ones : soliders, advy, and all others i dont mention in 2 last sections.

    Nerfed: Fixers

    Dose they pvp at all? : keepers.
    Xarr 220/30/70 Atrox Keeper
    Xarrdas 220/30/70 Solitus Engineer
    Wrathwithin 220/26/70 Atrox Agent
    Drimarcus 220/22/60 Opifex Shade
    Mycurse 214/18/42 Solitus Soldier
    Backend 150/20/40 Opifex MA
    Leethium 200/20/60 Opifex Bureaucrat

  17. #17
    Quote Originally Posted by Moonbolt View Post
    im just as wrong as u are hacre, u see ur side of it and i see my side of it.
    its simple. ur a NT. u wanna land stuff more often. im a enf i wanna resist stuff more often.
    the hole point of syaing NR is broken is faulty tho cause NR is working as intended.
    its not as effective as the other evades thats all.
    but it sure is anoying with MPs landing a NSD on me when i have rage running, or set to pure numbers 3200 NR vs 160% def check.
    this has happened several times and no there wasnt a Nt around the times i am thinking about.
    it kinda just proves the point of how much less effective NR is compared to the other evades tho when a MP even trys to land that on an enf.

    ohh and simply stating.. ur wrong isnt gonna help an argument that has outgrown the sandbox.
    Hacre is right. How often do you land regulars on MAs/Crats/Shades/Fixers? Pretty often. NR works the same was as basic evades (not including AAD which is a mystery for how it effects regular hits). You (by not fault of your own) are just so accustomed to the way that specials and perks check (which are much more hit/miss) to recognize that NR is working exactly like all evades have worked since before perks.
    The Fine Arts:
    Mime | Surgery | Zen
    The Traitor


    Xirayne: I couldn't care less about who is clueless or what the exact definition "real" pvp is in ao, I want "fun" pvp!

  18. #18
    im pretty sure that i can stand and swing regulars against a fixer and have alot higher miss % then hacre would have nuking me.
    Moonbolt - 220/26/something. Trox Enf RK1 General of Hells Heroes.
    Renswind - 220/21/67 solitus trader.
    Moonkiss - 219/21/something opifex shade.
    Mooncloud - 150/18/somethin solitus MA.

  19. #19
    Quote Originally Posted by Moonbolt View Post
    but it sure is anoying with MPs landing a NSD on me when i have rage running, or set to pure numbers 3200 NR vs 160% def check.
    this has happened several times and no there wasnt a Nt around the times i am thinking about.
    LOL @ several times


  20. #20
    Quote Originally Posted by Moonbolt View Post
    im pretty sure that i can stand and swing regulars against a fixer and have alot higher miss % then hacre would have nuking me.
    Only because I'm not an idiot vs an Enfo, and cast CB and Restrain before doing anything else. Which are debuffs designed to allow me to wallop you (despite the fact that they don't because you have the two best defenses vs me, high HP and decent root resist as well as NR).

    The good Enfos I've encountered, even counter CB pretty often.

    There's a difference between me debuffing your NR and killing your rage, then landing things (all of which take time and are cast capped), and just spamming buttons and hoping things will land.

    You are wrong. Just admit it. Admit the fact you're new to all this stuff, still have things to learn (I've been PvPing with my NT since before she was 220, post LE and I still have things to learn), admit the fact that with 4k NR, very little lands on you and when stuff does land, it's luck. WITH 4K NR. Admit it, it won't kill you. When you're complaining about NT stuff, you don't have 4K NR, you have 3K NR, minus what Restrain takes away by killing your Rage (1200?). So stop with the wah 4k NR everything lands crap, because that' what it is:

    UTTER CRAP

    Have you any idea how many people ask me to team with them or always cast CB on an Enfo so they can land stuff on you? So stop coming with the stupid STUPID "NR doesn't work" bollocks, because it does and well.

    There's 2 situations in which NR doesn't function as a defense and that's low checks and spammable nanos.
    Last edited by Hacre; Oct 26th, 2009 at 23:53:04.
    Member of Spartans
    Hacre/Solitus/Keeper/220/29/70 - Ninpopotamus/Solitus/NT/220/30/70 - Charmming/Opifex/Crat/220/30/70
    Quote Originally Posted by randomalpha View Post
    in the end soldier is not Op or even near from that never was never will be just for the record only keepers are the ones before soldiers on the nerfest list
    Genius at work.

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