Again with the vacation..sigh. Genele and Macrosun are visiting New York this week and I hope they are having a good time. Genele has begun the process of discussing some of the other aspects of rebalance work (ie: ACs, NR, Caps) with the professionals and will make these ideas public when they have been well discussed.
Before he left Macrosun completed some a great "on screen text" feature we will be using in the New Player Experience. The ability to put a large message on the screen out of the chat will come in handy during a tutorial process...looking for needed messages in the chat while playing isn't exactly ideal.
Press "Q" to Attack!
Parsed has been busy the last couple weeks integrating fixes we have received from the central rendering group. With the latest version of the Conan engine out and stable on the Conan live environment they have found a lot more time to work with us...which has been greatly appreciated. Work the last couple weeks has been on trying to sort out some minor differences in ground geometry between the old and new clients. The actual collision used is generated in the old version of the engine (all gameplay mechanics are still adjusted in the old systems) so if the ground isn't a good match it makes for floating buildings/people etc. Part of the problem was stemming from triangle diagonals in Conan ground being parallel while being alternating in old AO. (AO's system is better!) Shadows have also received a first go at optimization. Go Parsed, GO!
The version that was supposed to hit TestLive last week was finally deployed yesterday with a huge number of fixes to daily missions and adjustments to the two new single team instances. Nice to see this enormous update getting closer
Have a great weekend everyone!
Edit: German Translation