eeeeeeyup. What fun is it for someone that recently upgrades to SL (lets say level 100ish like me back in the day :X ) to get told (once they ask where is a good place to gain some levels), go kill some rocks for 60 levels? then when you get high enough, go to the next area and kill some MORE rocks. Where is the variety?
Doesn't seem like a good way to retain subscribers if their first taste of the Paid Areas is to kill the same group of mobs over and over and over until you don't get good XP, then move to the next set of identical mobs and kill them over and over. One might wonder what all these other areas are for eventually.
Yea...yea, you can go kill other mobs and gain levels eventually, but
A. No one else is, so you are no longer part of the massive multiplayer game, and
B. The XP is not as good, so if your main goal that day is to level, why would you not get the most bang for your buck and ignore the rest of the game?
I think one of the biggest upgrades that could happen is to get away from HECK>> HECK>> HECK>>MISSION>>>MISSION>>>MISSION, and give incentives for people to LEVEL in the beautiful outdoor scenery. It makes the game seem small in scope when reduced to certain areas of teaming and indoor missions ad infinitum.
Possible fixes:
1. Make other outdoor mobs XP the same as hecks or vice versa nerf the hecks XP to be the same as others of the same QL (which I don't recommend, seeing as how we are talking about grind as it is.)
2. Make outdoor mishes that require you to kill X amount of mobs like some quests do but make the XP equal to doing the same amount of hecks in the same amount of time.
3. other stuff that I can't think of right now but there are many options to get away from the current situation of monotony.