Ceenah 220/30/66 PvM NT @ Newcomers Alliance
Eeenah 199/0 Froob NT @ Newcomers Alliance
Are the daily missions are disable?... I did a /petition 2 times and again I am stuck that The Agencies refuse to give me any more missions because each time it was suppose to be reset and twice the reset did not work.
Since the last patch, I had to kill 3 dark enigmas to save the enigma sprout. I've had the same mish before on fixer without a problem but this time I was on my soldier. I got the mission update to report back to the agency, but when I got there the mission reverted back to having to kill 3 enigma sprouts again. I just went ahead and deleted it and plan to if I get the same one in the future.
Only thing I can think of different was I had a higher level toon with me who gridded me back but wasn't teamed with me while doing the mish. Working as intended?
Yet another unhappy player regarding Extraction. I've had no issue with One Green Hill actually, but Extraction is terrible. I thought it was a great mish since it worked flawlessly the first time. Go in, clear the guards, NPC present, convert her, and lead her out.
Ever since then - not once has it worked right. Go in, clear guards, no NPC. Go out to reset, try again. Log out in mish, log back in to a reset mish hours later - still no NPC. Petition but have to wait too long - long off, gets an offline response /petition dead. Get the mission another day, clear it out, find the NPC, give her the Omni form - and then she does nothing. Doesn't move or anything. Is actually attackable - tried attacking her to bait her - no go. Guards spawned, she wouldn't move.
Naturally when I get a GM to respond to that new petition, the mission has reset (logged to main char) and when I come back the mission works flawlessly.
Also an aside: WHY put a door not clearly a "side exit" in the middle of the map that playshift fail zones you? It doesn't do anything, but I forgot that door was 'fake' and went through it and almost lost the NPC when the mission was working. Thanks devs, smart move
Ruffixx, 220/30/66 Omni Opifex Fixer
Pugilius, 206/30/49 Omni Opifex MA
Blessedbrawl, 200/0 Omni Froob Opifex MA
Medor, 199/23/42 Neutral Solitus Doctor
Vindicius, 189/20/46 Omni Atrox Enforcer
Evilrilius, 100/10 Omni Nano MP - Foremans Killing Machine
Proud General of Obsidian Order
Regarding the Extraction mission. I've too noticed the person not being present most of the times. Still, after 3 or 4 resets by leaving and reentering, the escortee returned. No need to delete the mission entirely, the XP of these guards is very nice too.
I can imagine that being painful for a slower killing prof but what isn't.
I've yet to succeed in One Green Hill. It seems impossible to do. I get 5 of those things dropped on me, which are Orange to me, then if I'm able to kill them, I can't finish the mission.
This has been reported roughly a zillion times, but I'll do it once more.
One Green Hill
The mish is way too hard to complete solo at the intended level for most profs. Tried it on a 192 doc, and the Ferocious Ottous killed me within CH recharge. No chance to UBT them as they all attack at the same time. Running around didn't help in avoiding hits. If the damage was roughly halved this mish would be doable.
Another slight problem is he tagging part's extremely short timer - if you do manage to do the killing solo, you might not notice that the mish updates on the third mob and the one-minute timer on he tagging mish might expire while you kill the fourth. This is probably the source of the "mish reset after killing fourth mob" reports. I think the tagging mish timer should be increased to 5-10 minutes.
The Bulky Ottous doesn't seem to appreciate the help very much either. After bringing a higher alt in for help, it attacked me after I had killed the first Ferocious Ottous (which the Bulky was also attacking). Could the Bulky be either made entirely passive or restricted to only aggro the Ferocious Ottous?
The Foggy Hill mission you get at earlier lvls is basically exactly the same with the same problems. Different people, myself included, have complained about that one too for the same reasons and made similar suggestions. Think my post on that was in the original discussion of the daily missions thread though. This "bug report" thread has gone to more of a discussion thread and it didn't really take long for that to happen. I rather expected that though.
Heal agg or AoE taunts by you and/or the higher char maybe?
Im going to post this cos its annoying. The foggy hill mish is very difficult to finish and can take hours to complete. If you get a steady stream of people coming along.
I thought I'd sum up the scenario of what happened today.
I killed two of the dark enigmas np - mish states need to kill one more.
I killed three more but forgot to tag sprout so mish resets.
I killed 2 more darks need to kill one more.
Opposing faction steams in with a team of 2 and OD's me on everything and flicks me the bird as an emote.
I quietly suggest that we team and have the following convo:
[Team] Laststrom: Ive been here for three spawns
[Team] Laststrom: very buggy
[Team] XXXX: and haven't completed?
[Team] Laststrom: no
[Team] Laststrom: you need to check sprout immediately after completion
[Team] Laststrom: if you kill four it resets
[Team] Laststrom: I need to kill one more then
[Team] XXXX: think we do also
[Team] Laststrom: so only kill one and check sprout
[Team] Laststrom: otherwise if you kill 2 it resets
[Team] XXXX: mission should change after u kill 3
[Team] Laststrom: it does but you have a very short period to check sprout
[Team] Laststrom: or it resets
[Team] Laststrom: if you kill 4 it resets
[Team] Laststrom: all in all its s**t
[Team] Laststrom: was thinking its bugged but its just badly deisgned lots of moans about it on forum
[Team] XXXX: i've never had an issue :P
[Team] Laststrom: thats nice
[Team] XXXX: aint it
So mobs spawn we kill one and I check sprout as I said we needed too. Mine mish completes:
[Team] XXXX: wtf
[Team] XXXX: u make the ****ing thigns despawn
[Team] Laststrom: wot?
[Team] XXX2: ffs, this is frst time (2 times) it hasnt worked for me
[Team] XXXX: wen u attack em they dissapear
[Team] Laststrom: dont talk rubbish
[Team] Laststrom: told you it was bugged but you didn't listen
[Team] XXXX: haha u ****ed it
So first having to put up with a team steaming in and taking the kills, then be on the receiving end of abuse because ignorant people don't understand the game mechanic is not exactly my idea of fun.
Its not just the mish is awkward iwith its mechanics - its the fact that the interaction with other players, who may come in at different times and at different kill points can make it unplayable - Leading to ignorant abuse like the above.
The fixer meep of the mobs we are supposed to kill in the criminal hideout daily mission need a longer timer on the casting of the meep/evac nano in order for support professions to have enough time to kill them. Even 15 seconds more should be enough. I have attempted it on a doc & a keeper. Neither one is twinked, but both are decently equipped (ql200+ symbiants, T2 &/or 275-300 OFAB mixed with a piece or 2 of 290+ AI combined armor, ql200+ typed kyr sword/doc pistols, etc.). I end up attacking between 8-15 in order to kill the 5 required. The ones that are meeping out have about 5-15% hp remaining.
Also, when you kill one of the 5 criminals required to complete the mission, the system text in the chat window states that you need to kill x more of <the name of the mob you just killed>. It should state that you need to kill x more criminals.
Yeah, that part is truly annoying (on equal footing with the fact that you can basically ignore orange mobs unless you have really, really good dd). I'm not a newb at all, but following those instructions on the first time I did the mish meant waiting for a mob of that name to respawn again...
The good news, is that there's multiple platforms in the area, so if you don't have uber-DD and the first area is filled with lvl204+ mobs, you can just run/fly to the next one and hunt green/yellow mobs there. But yeah, unless you get stupidly lucky with interrupts, just pretend the orange mobs don't exist.
Whenever I've done that mission, my marker points me to the southern-most set of platforms. When I check the other sets of platforms, all I have found are higher level criminals. I figured they are sorted by difficulty, but is it possible that I was just unlucky and all the lower criminals had been killed?
The criminals won't meep if you nsd them first.
Ran a level 24 adventurer "Ohtizz" through the "gather parts from Wartorn Valley mobs" mission yesterday. When he returned all six required items to the receptionist, the only reward he got was 4 tokens, no experience, no credits, no level.
Is there any recourse?
Babaoroody
- TL5 Clan Enforcer/Atrox - Rimor (RK2)
Babacratus - TL3 nano Crat
Babaente - TL3 nano NT
Tireen - TL3 solitus TRD
Babaengy - TL4 Engy
Babaemphee - TL4 MP
You should read my Blog here.
Babaoroody did you have xp disabled?
Daily Missions Bug Thread(Closed)
Aliantin - 206 Bureaucrat Retired Squad Commander of DeltaSquad
Jetfix - 107 Fixer Retired DeltaSquad
Aliannt - 145 Nano-Technician Retired
Babaoroody
- TL5 Clan Enforcer/Atrox - Rimor (RK2)
Babacratus - TL3 nano Crat
Babaente - TL3 nano NT
Tireen - TL3 solitus TRD
Babaengy - TL4 Engy
Babaemphee - TL4 MP
You should read my Blog here.
A lvl 75 trader was assigned the COH kill 3 of various mobs mission. a. COH requires a team. b. COH is recommended for levels 80-110. Any ETA on when these missions will scale correctly?
Ya wanna fix something - give RK mobs better xp, make RK matter again.
New content does not have to make old content obsolete.