Originally Posted by
EdtaatdE
Thirdly, while your suggestion to replace it with something else is alright, I rather see more variety in the dailies. They still plan to add more dailies, so part of your suggestion can be used for those. Making the "kill mantisses" mission more like the "take stuff from the crate" mission would reduce the variety.
Kill X number of Y mobs had already been done to death before dailies came along. It's hardly uncommon at all for them to add some quest that at some point or even multiple points sends us off to do just that. Although those can work alright in some areas like outside where we have more space to move and there can be an ample number of all the mobs. Then generated missions are all kill, kill, kill, kill so you can get the full reward making kill related tasks the overdone mission type more than anything. So something not completely centered around killing would provide more variation than yet more kill focused missions.
The problem in doing these kill ones in places like smuggs or other open dungeons is that there are a good number of various mobs that always agg are congested and mixed together in small spaces plus multiple people can be running around doing various things. It's primarily about functionality regardless of how many people are there, what those people are doing, how many of the mobs exist, how the mobs are arranged, how long it takes mobs to respawn and so forth.
People would still generally need to kill stuff to get to the various goals rather than be like the more passive handing out beer fliers daily mission for lvl 200+ chars. The difference between the changed version and current one is that you don't need to kill certain ones, in a certain order or necessarily kill anything. Just kill off or calm anything that gets in your way.
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Originally Posted by
Gatester
You have drifted into flames, lying, and off-topic insults now Pheonix so I am not going to bother replying to your walls of text anymore.
You have from the start only skimmed around reading random bits rather than the whole thing. Then from those random bits you respond but as you only saw random bits and not the whole you missed things. As a result you talk about things that weren't actually there and I end up explaining the same thing over and over and over and over. Yet as you then continue to only read bits and pieces you still have yet to understand what was written and now accuse me of falsehoods, not thinking things through and so forth. If you actually read what was written from the start as you are required to properly discuss something it would not have dragged on like this. I've said that different times already as well.
Like in your last post you were griping about how my idea would supposedly have people training around. All you read was the first bit, right after that I added how as you can't have agg to do the task you can't train to the goal. You didn't see that as you didn't read it. That's what has caused all this. As a result you repeatedly have preached to me about this or that which I didn't actually say.
I have been going by what you have actually said. You're the one that's been going off on a tangent at different points as you didn't read what was said yet still tried to respond. If you're not willing to read what's written, don't respond at all. Heck, don't even try to start a discussion in the first place as it seems you're not willing to take part in one properly.
Originally Posted by
Gatester
I will offer a simple and on-topic question for you.
Why do regular mobs need a TWENTY FIVE (25) Minute respawn?
Because there are better more functional options as I've said often enough already.
Originally Posted by
Gatester
People can post pictures of lvl one chars standing in the Beast's room. So such an image doesn't mean anything as it doesn't prove anything.