I guess that is where I disagree, while every profession should have a pvp role, they shouldn't all have good fire power. You dont see medic's in the army carrying around bazooka's. Give professions more advantages based off of their toolsets rather than this easy fix.
And for people picking apart my thread saying crat are so much harder to play than agent and shade, I wasnt talking about just pvp. Take into consideration how long an agent can be on lft vs. a crat. While this may not seem like a big deal, when they keep adding new content and people have lives, obtaining some of the newer items can be a pain.