Hai, is there any info about when these exclusive weapons is hitting the live servers/test servers? im so anxious about this!
Hai, is there any info about when these exclusive weapons is hitting the live servers/test servers? im so anxious about this!
Valhall Guardians
Thapetowner 220 Meta-Physicist
Hyimoliver 220 Soldier
Ihatemyself 200 Shade
Hardcore 200 Adventurer
Ilovetokill 170 Agent
Ilovetodrain 150 Trader
Oxiahe 150 Doctor
Critterz 150 Martial-Artist
Awaaa 74 Soldier
New versions on test live now.
They're dropping in test again and were changed some.
oh.. possible any of you could show me the new stats of them? thanks in advance!
Valhall Guardians
Thapetowner 220 Meta-Physicist
Hyimoliver 220 Soldier
Ihatemyself 200 Shade
Hardcore 200 Adventurer
Ilovetokill 170 Agent
Ilovetodrain 150 Trader
Oxiahe 150 Doctor
Critterz 150 Martial-Artist
Awaaa 74 Soldier
So they all are a heavy green colour now, not really loving that. The max beneficial skill is 1.5k now for all of them (was 1.2k). The damage, attack speed and recharge speed of them was adjusted some for many to all of them.
Special Edition Kyr'Ozch Nunchacko are kinda neat. They were a kinda green or blue Shen stick from what I remember. Now they're dark green with that sort of electric beam between the two ends like you see on the "string" of the AI bows. When you run that leaves trails like other AI weapons. The max damage value on them dropped by 100 points though so a MA attack hit and weapon hit damage can be significantly different. No fast attack anymore either. I'd have to play with them more to get an idea of if I like them or not as usable weapons at lvl 200 though. Mind you pairing one of those with a QL 300 Kyr'Ozch Nunchacko - Type 48 (which are also new) might not be bad.
Which ones? There's sixteen of them and I don't really feel like copy pasting that over for all of them. There is a patch rip out you could look at and I wouldn't be too surprised if they go through more changes before going to live. I have a feeling this patch could be on test for a while (as in weeks) so no need to get too anxious just yet.
Last edited by PhoenixOfAges; Nov 7th, 2010 at 00:47:42.
They're adding normal Kyr'Ozch MA weapons? Nice.
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Tesgri - 220|17|58 (Omni Agent)
Leara - 220|25|62 (Omni Doctor)
Ponygirl - 220|25|56 (Omni Bureaucrat)
Means: "We have done way dumber things than this..."
Yep, and a new type of weapon bio mat (48) that adds brawl and dimach. QL 300 Kyr'Ozch Nunchacko - Type 48 are kinda gimp compare to a Shen Stick but like other AI weapons they at least have no lvl locks. No "MA for combined attack" value listed for the Kyr'Ozch Nunchackos, wonder if that's an error or not.
Code:Special Edition Kyr'Ozch Nunchacko NODROP Quality level: SPECIAL Requirements: Wield: Martial Arts from 700 Brawling from 400 Dimach from 150 Martial Artist or Shade Damage: 233-266(299) Speed: Attack 1.50s Recharge 1.50s Equip delay: 2.00s Initiative: Physical Prowess and Martial Arts Initiative Location: RightHand LeftHand Range: 5m Dual wield: Mult. Melee 400 MA for combined attack: Martial Arts 900 Max beneficial skill: 1500 Attack skills: Martial Arts 100% Defence skills: Evade-ClsC 100% Damage type: Energy AC Kyr'Ozch Nunchacko - Type 48 Quality level: 300 Requirements: Wield: Must have expansionset: Alien Invasion Martial Arts from 2001 Brawling from 1201 Dimach from 401 Damage: 290-340(340) Speed: Attack 1.50s Recharge 1.50s Equip delay: 2.00s Initiative: Physical Prowess and Martial Arts Initiative Location: RightHand LeftHand Range: 5m Dual wield: Mult. Melee 1500 Max beneficial skill: 2400 Attack skills: Martial Arts 100% Defence skills: Evade-ClsC 100% Damage type: Energy AC Dreadloch Shen Sticks NODROP Quality level: SPECIAL Requirements: Wield: Must have expansionset: Lost Eden Level from 210 Martial Arts from 2101 Brawling from 1301 Dimach from 651 Damage: 310-490(500) Speed: Attack 1.50s Recharge 1.50s Equip delay: 2.00s Initiative: Physical Prowess and Martial Arts Initiative Location: RightHand LeftHand Range: 2m Dual wield: Mult. Melee 1550 MA for combined attack: Martial Arts 900 Max beneficial skill: 2600 Attack skills: Martial Arts 100% Defence skills: Evade-ClsC 100% Modifier: Max Health 250 Damage type: Energy AC
That kinda bites. Why wouldn't the normal ones get combined MA? I hope it's an error/oversight too.
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Proc Descriptions
Hunt, and be hunted: The Hunting Grounds | Alien Tower Field :Aliens, that really invade!
Pet argo management: Servants Protection | Expand the Notum Silo :Make it worthwhile
Rimor
Tesgri - 220|17|58 (Omni Agent)
Leara - 220|25|62 (Omni Doctor)
Ponygirl - 220|25|56 (Omni Bureaucrat)
Means: "We have done way dumber things than this..."
Seems likely. Every other MA weapon I could think of and looked up has it so it seems quite out of place for that one not to.
They upped MBS from 1200 to 1500. Slightly better, but still under the AR of most professions in that level range.
They added FA to the SMG (with same cycle as ofab hawk). Should probably change the cycle to be somewhere between hawk and xan.
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Wait, what happened to Fast Attack?
Also:
Range: 5m
Yowza... that's a longer range than the Sword O.o
Also - a Kyr'Ozch MA weapon could be really awesome for my 150 Shade, who's been looking for good MA weapons to wield besides the upgraded Tanto and the Compressed Blade. Will have to see how the weapon scales and what the damage will be (since his MA is definitely low) but should be pretty interesting.
Any idea what the assault rifle is like now?
That new SMG looks interesting.
But what happened to the KMP?
Anyone know if these will come in a special ql (150) only or if they are available at any ql?
If it's 150 only they are really underwhelming imo. Too poor to use @ tl5 and jokes at tl6 as far as I can see.
Please, Say NO to prof lock, and put decent reqs on them ...
Why does AO change one of the main mechanism that makes it different from other MMO ?
Up to now, weapons were generaly not prof locked, but had reqs that demanded that you either were a "predilection" prof with toolset allowing to meet the reqs, or that you twink / sacrifice stuff to equip them if you were not a "predilection" prof for those weapons.
Now, a level 151 that has more or less put IP in the skills needed for the weapon can equip those with ZERO equipement, and without bothering to buff...
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220, 220, 200, 164, 150, 116, 110, 82, 70, 57, 40, 21 ...
Seriously, why do they still have profession locks and silly, low, equipment reqs?
Renowned jester of the double AS Tigress
MP in sneak eNSDed me and did about 20k damage in 10-12 seconds
Because if they hadn't, they would only be usable by a few professions and FC would have to add something else to the rest of us. And just imagine how the soldiers and advies would bitch and moan if some professions got new nanos while they "only" got new weapons. Recent policy seems to be that it's better to give everyone the same, regardless of what the different professions actually need.